"On the weekends, Brian will work literally from 8'o'clock in the morning until... 3'o'clock in the morning. It's only gotten crazier since we started working on it. I don't think we ever entirely intended on finishing it until it eventually kind of proved to be something we wanted to make. So Brian has put in a lot of time into it on the side. We eventually realized it had something, it had some potential to it." - Ackkstudios' Andrew Allanson
Allanson also talked about how Nintendo is fighting the negative stereotype of bad indie relationships by working hard to be welcoming on Wii U.
"I'm relieved because I didn't know what to expect. As soon as it was very clear that they had a direct business plan with how they want to work with indies, and that everything was very fair, the sort of stereotype of Nintendo being difficult to work with as an indie developer... I feel like they're trying to fight against it."
This information comes from the unfortunate incident earlier today with Ackkstudios, Kotaku and NES. If you want to read more about that internet drama, check out the link below.
Details here
Allanson also talked about how Nintendo is fighting the negative stereotype of bad indie relationships by working hard to be welcoming on Wii U.
"I'm relieved because I didn't know what to expect. As soon as it was very clear that they had a direct business plan with how they want to work with indies, and that everything was very fair, the sort of stereotype of Nintendo being difficult to work with as an indie developer... I feel like they're trying to fight against it."
This information comes from the unfortunate incident earlier today with Ackkstudios, Kotaku and NES. If you want to read more about that internet drama, check out the link below.






Shame Emily decided to fall on her sword rather than just go with a mea culpa.
Let's the story become one sided and accusations fly.
Mike from Morgantown
Emily is gone now, the last thing she did, what she will be remembered for, is a fabricated tale of two brothers
Wait, what the hell are you guys talking about? What happened to Emily?
EDIT: Just read the article, never mind. She should keep her mouth shut sometimes...
Skimming through that Kotaku article something tells me it was not a "fabrication." I'm pretty sure an independent business wouldn't want to get blacklisted by a "huge" gaming site.
I mean how am I supposed to get hyped for this game if Kotaku's article was going to be the size of a Pikmin? And only getting clicks because of this new "controversy."
Emily should not quit what she's been doing until now. She should make a come back soon enough and start making awkward predictions and great interviews, like she always do
"That's not really how my interview with those folks went," I thought, "but my interview still isn't live. November has been so busy, and I haven't had a chance to transcribe it yet. Is she really talking about me?"
Bull. This guy jumped in and immediately went on the defensive for a reason. Even if Kotaku wasn't the site originally being referred to, they were damn quick to defend themselves, to the point where it sure looks like they feel they ARE guilt of this kind of thing with indie developers.
This. Waaay too busy to put up that interview but...what? She's talking smack about us for not putting it up? INSTANT RAGE.
Kotaku is full of shovel, as always.
She's deleted her twitter now... What a stupid decision it was to publish this article... This woman is so clueless sometimes...
She should've stuck by her guns. Even if she was wrong, I don't see many people jumping to the defense of Kotaku. She could've got away with it.
Two Brothers looks awesome
Two things:
1. Two Brothers looks awesome, and I'm glad to see Wii U will continue the tradition Wii established, that I have loved so much, of having downloadable 8 and 16-bit style games. I will ALWAYS prefer old school sprite-based gaming to modern polygon, HD, online, etc. gaming. Plus, the game just looks awesome.
2. Nice to see a certain someone's "journalism" is as spot on and integrity-ridden as ever.
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