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Epic Mickey 2 - Wii U/360 comparison


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25 total comments (View all)
User avatar
28 Nov 2012 23:50

Once Wii U gets rid of that limited RGB (like the other systems did in an update) Wii U will KILL IT! ;)
User avatar
28 Nov 2012 23:52

Have the game and must admit it's a bad port. It's not even that great of a game...... But I can't help but love it. Being a Disney fan the imagery alone makes it worth while for me. I couldn't recommend it to anyone really though. I don't expect people to look past the flaws like I do.
User avatar
28 Nov 2012 23:55

and reggies says all ports look better on wii u....lmfao
sure they do reggie :lol: sure they do.
User avatar
29 Nov 2012 00:04

Great game (IMO) but the Wii U version is the last option you should consider, honestly.
User avatar
29 Nov 2012 00:06

... ... ... ... ... Why does this vid exist? ...
User avatar
29 Nov 2012 00:07

Monoxzide wrote:and reggies says all ports look better on wii u....lmfao
sure they do reggie :lol: sure they do.


He never said ALL ports. And he specifically mentioned COD:BO2 which indeed looks better on Wii U albeit the slight performance issue.
User avatar
29 Nov 2012 00:09

I remember reading somewhere that the dev team got a Wii U SDK very late, and had practically no time to port this game over.
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Anonymous
29 Nov 2012 00:10

The freaking game runs at like half frame rate on Wii U. It's basically unplayable(if you have any sort of barometer for quality) I had to play it on Wii to enjoy it at all.
No Avatar
29 Nov 2012 00:11

I'd be more interested in the Wii version, with it's grainy graphics and all. Is this game as good as the flawed original?
User avatar
29 Nov 2012 00:19

I'll pick it up when it's on sale for 5 or 10 bucks in a few years. Wasn't too impressed with the original.
User avatar
29 Nov 2012 00:30

@Fuego6
Only on the Mean Streets (main hub, basically). Otherwise, it runs slightly below or runs perfectly. Actually, the farther I get in the game, the better it seems to run....
User avatar
29 Nov 2012 00:36

Throughout the video, it appears the 360 one has better control over contrast - the Wii U appeared to be lacking contrast. The blacks just weren't as black and it overall had a slight wash over it.

Sadly the Wii U version also had a poor framerate when looking towards the castle. One can only hope that the developers decide to tweak the engine a bit for new disks and through update for those buying.
User avatar
29 Nov 2012 00:36

Monoxzide wrote:and reggies says all ports look better on wii u....lmfao
sure they do reggie :lol: sure they do.

You know they developed this on Wii and ported it to everything from there and not 360, right?
User avatar
29 Nov 2012 00:45

After learning that Wii remote controls are only available for co-op, I'm honestly thinking I should just get the Wii version and play it upscalled on Wii U. Hate to say it, but the Wii U version seems to be one of the examples of a rushed port job. Remember Junction Point themselves said the Wii version was the lead version of the game, and I think Blitz had plenty of time to make the HD versions of the game for 360 and PS3, while I get the feeling Heavy Iron didn't get as much time to do that (the Wii U version was sorta confirmed almost out of nowhere in September during Nintendo's Wii U conference).

It's like I've said many times over though, launch titles are never the best indication of a system's power (especially in the case of ports most of the time, since devs might not be 100% in tune with porting all the code and such to the new hardware just yet). Compare a game like FEAR 1 to FEAR 2, or Quake 4 to Halo 3, and you'll see that it's usually only about a year or two later you really start to see how much better devs get with the hardware.
User avatar
29 Nov 2012 01:02

I remember Warren Spector saying that the WiiU version was not developed by Junctionpoint, some other studio was in charge.
User avatar
29 Nov 2012 01:09

StarKiller wrote:I remember Warren Spector saying that the WiiU version was not developed by Junctionpoint, some other studio was in charge.

Neither were the PS360 versions, actually. It's just that they got a Wii U kit so late, they handed it to a third team that didn't have really anytime to adapt to the system.
No Avatar
29 Nov 2012 01:53

neither versions are getting great reviews anyway
No Avatar
29 Nov 2012 02:41

its funny to me how people are reacting to this as if wiiu was the only console to launch with not so great ports! XD
User avatar
29 Nov 2012 03:50

scottie2009 wrote:its funny to me how people are reacting to this as if wiiu was the only console to launch with not so great ports! XD

and after perusing wikipedia's big old list of console launch titles my question is "...so?"
User avatar
29 Nov 2012 05:37

MaggotCakes wrote:... ... ... ... ... Why does this vid exist? ...

Because the Wii U version is much slower, specially in the outer environments. Just re-watch in the final part of the video, it is much more fluid in the X360 version.
User avatar
29 Nov 2012 06:07

Seriously guys. Get the Wii version.

It's definitely the best in my opinion. I also tried the Move version and god that was bad... like absolutely unplayable.
User avatar
29 Nov 2012 12:28

So in other words, much like de Blog 2, this is a game that should have stayed a Wii exclusive. It wasn't meant for the other consoles, and should have been the one last big "hurrah" for Wii. Instead, it's a multi-console game that doesn't belong on other consoles, including the rush-job Wii U port. I don't know. As soon as I found out that it was going to be on Wii U, I said I'd probably get it for that, but IF I get it, I might just get it for Wii after all. No big deal.
User avatar
29 Nov 2012 14:22

MetroidMan5000 wrote:Time to suck it up guys.
Wii U is a weak console.

http://www.neogaf.com/forum/showthread.php?t=501905

Yes, it's so weak, it can't handle a game whose lead platform was the Wii :roll:
User avatar
29 Nov 2012 16:08

I remember Warren saying there were no WiiU version in the works in June or a little earlier.. So, no surprise here.

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