“From our perspective it's a great platform. Very straight forward to code for, the GamePad integrates seamlessly into the development environment and everything more or less does what it says on the tin. We've been using the Unreal Engine for Mass Effect 3, along with one or two other bits of middleware and for the most part they've played nicely together too.“ - Tom Crago, Straight Right
“It´s been a hell of a ride! I can't say it's easier or more difficult to develop on Wii U versus other platforms. It's just different. What was difficult was working on work-in-progress hardware, but Nintendo has been very helpful about that. I think the real strength of the Wii U, its large memory, has yet to be exploited.” - Guillaume Brunier, producer Ubisoft Montpellier
Check out the full interview here (thanks Justin!)
“It´s been a hell of a ride! I can't say it's easier or more difficult to develop on Wii U versus other platforms. It's just different. What was difficult was working on work-in-progress hardware, but Nintendo has been very helpful about that. I think the real strength of the Wii U, its large memory, has yet to be exploited.” - Guillaume Brunier, producer Ubisoft Montpellier






Ubisoft guy says it right. All these launch games were completed onincomplete hardware. Just wait for the next round of WiiU games. They will knock our soxes off.
Now now now... we ALL know ALL the third party developers just HATE the Wii-U because of it's TERrible underclocked/powered CPU and as soon as the NEXT generation consoles launch will abandon, faster than you can say "two-Wiis-duct-taped-together" Wii-U en masse so the REAL gamers, you know, the ones that REALLY matter, the hard core crowd can inject their businesses with oodles and scads of money for their AAA, superlative, first water, sterling paragons of gaming goodness and Nintendo will FInally be relegated to a footnote in gaming history.
... or sumptin'.
The guy from Epic had an interesting quote regarding UE4:
another interesting quote from the technical director for the Gamebryo engine:
Reading comments from people ranting on the internet this last week, you would think the Wii U would be harder to develop for than the PS3. Glad to hear that it doesn't seem to be the case.
What interview did you read, or are you just making your own assertion???
The interviews were all positive, the developers like the eshop and said it is more like apple os the graphics can take all engines and the unity engines is perfect for the wii u, in fact they did not say anything bad about the console at all, so where your opinionated opinion comes from sure does not match these interviews, maybe you should read more then the heading and try reading the whole story like most of us do...
Because your reply is not related from this story and sounds more from other stories few days past,
Quote : Open your eyes and see everything in 3dimension :-.)
On behalf of Agedgamer, *insert sarcasm emoticon*
Exactly as they say. Wii U has power and a lot of potential all around that (NATURALLY, just launched) hasn't been exploited. And when it is, I'm pretty sure it will blow people way, and certainly "keep them in the game".
So glad to hear the devs love the Wii U. I expect all multiplats to come to the Wii U.
Pretty cool to hear about the eShop.
“There are certain processes that are a bit too complex to our liking but nothing that posed any true problems, and the whole development has been a lot more positive than the aggravating process we've gone through on XBLA and PSN.
"In a way, the eShop has restored our faith in the potential of console downloadable games. We'll see how it goes in the next year.”
Great read overall
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