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Xeodrifter diary #13

GN Podcast #480

EoD - Smash Wii U!
 

Nintendo discusses lack of online in Nintendo Land, how StarFox and Excitebike almost made the cut

"The Wii U is a game system with a completely new structure, so we wanted to have a full line-up of games that allowed gamers to experience the system's features straight on. So out of all the prototype programs we put together, we made a collection of games that made decent enough use of the TV and the Wii U Gamepad." - producer Katsuya Eguchi

- dev started right after the team wrapped up Wii Sports Resort

"These games were all very divergent from each other, so we really struggled over how to put them all together. We thought about how to do this, and among the ideas was the keyword 'expo'. An expo is all about nations showing off all kinds of different things in the same place, so I thought that would be a good fit. So we went through that concept of making a sort of expo of games, and that led to Nintendo Land."

"Generally it was easy to match the gameplay from the prototypes with one series or another. For example, a game with air and ground battles works well with Metroid. There was a time when Metroid Blast was going to be a Star Fox title, but the prototype featured this vehicle that hovered around like a helicopter and we figured that'd never be a good match for an Arwing." - director Yoshikazu Yamashita
"I'll admit that some of the tie-ins, like Donkey Kong and Octopus, might be stretching it a little. With the way the courses are designed, we were originally thinking about making Donkey Kong's Crash Course into an Excitebike or 1080 Snowboarding title at first." - co-director Takayuki Shimamura
"With that game (The Legend of Zelda: Battle Quest), that was the developers of Zelda: Ocarina of Time seriously making a Zelda for Nintendo Land, so the project document for that game was this really thick tome. We tried to produce a lot of stages for each of the attractions. With all of them, you can 'beat' them if you put in a little effort, but that's just the first set, and there's a nearly equal number of stages unlocked afterward. These stages are set up to be a lot harder, so I don't think you'll run out of stuff to play anytime soon." - director Yoshikazu Yamashita


Yamashita also went on to discuss the gameplay mechanics in Luigi's Ghost Mansion...

"Actually, that advantage changes in a major way once more strategy and experience is thrown into the mix. During development, our play-testers said 'The ghost is way too strong,' but then when the devs started joining in games with them, suddenly the ghost couldn't win at all.

You can go from that and, as you keep on playing, you'll be able to chase down the ghost more frequently. With the competitive attractions, they're set up so the more you play them, the more even the odds are that any competitor can win, so experienced players can have some really hot matches with each other that way."


Eguchi discussed the lack of online play...

"Nintendo Land's multiplayer attractions work because of the communication shared between the people playing them, so they were set up from the start to be something people in the same room could enjoy." - producer Katsuya Eguchi
"The Wii U offers a lot of new experiences, but we honestly believe that if you don't play this game, you're missing out on half of that value. With the GamePad, I think you're seeing a new dimension of multiplayer, something that hasn't been seen before." -co-director Takayuki Shimamura

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19 total comments (View all)
User avatar
12 Dec 2012 16:12

As i was playing Metroid blast i was thinking "this would have been a great star fox attraction". I'm kind of sad that it wasn't, i'd rather see star fox than metroid tbh
User avatar
12 Dec 2012 16:13

Man it wouldve been cool to see my mii dressed as fox but thatwas a logical choice switching it to metroid..
User avatar
12 Dec 2012 16:16

No online as usual makes me whimper for Nintendo :/
User avatar
12 Dec 2012 16:48

Not including online in a multiplayer game is not only lazy but just plain rude in this day and age. I feel sorry for some people out there who might not have loved ones in a reasonable distance therefore being locked out of content in this game.
No Avatar
Anonymous
12 Dec 2012 16:49

I'm not sure I agree with the online comment. I'm pretty sure I could have a really enjoyable time playing it online with voice chat. It would it probably have to be structured a bit differently but it could work.
User avatar
12 Dec 2012 17:01

It's ridiculous to not have online. Way to show your online at play, Nintendo.
User avatar
12 Dec 2012 17:01

This is the downside for this game to me. I don't have anyone that really wants to play this kind of game so im stuck playing the solo attractions and missing out on the co-op/versus attractions. Online would have at least let me test out the games with other people and possibly make some new online friends from the Nintendo community.

At least the solo attractions are fun...
User avatar
12 Dec 2012 17:04

SecondGearLuffy wrote:Not including online in a multiplayer game is not only lazy but just plain rude in this day and age. I feel sorry for some people out there who might not have loved ones in a reasonable distance therefore being locked out of content in this game.

No it's not.

This game is a horrible game for online play.

Believe it or not online game play only works it certain genres such as shooters, sports, and racing.

RPGs, mini games, fighting games suffer with online play.

Now quit feeling entitled when it comes to getting online play.
User avatar
12 Dec 2012 17:23

M1 wrote:
SecondGearLuffy wrote:Not including online in a multiplayer game is not only lazy but just plain rude in this day and age. I feel sorry for some people out there who might not have loved ones in a reasonable distance therefore being locked out of content in this game.

No it's not.

This game is a horrible game for online play.

Believe it or not online game play only works it certain genres such as shooters, sports, and racing.

RPGs, mini games, fighting games suffer with online play.

Now quit feeling entitled when it comes to getting online play.


:lol: :lol: :lol: really? Online play plain ole' "doesn't work" for certain genres, fighting games included? I honestly see no logic going on here. It's 2012, online play has just become a standard part of gaming. It's not being entitled at all, it's having certain base expectations from Nintendo.
User avatar
12 Dec 2012 17:50

LDAF wrote:
M1 wrote:
SecondGearLuffy wrote:Not including online in a multiplayer game is not only lazy but just plain rude in this day and age. I feel sorry for some people out there who might not have loved ones in a reasonable distance therefore being locked out of content in this game.

No it's not.

This game is a horrible game for online play.

Believe it or not online game play only works it certain genres such as shooters, sports, and racing.

RPGs, mini games, fighting games suffer with online play.

Now quit feeling entitled when it comes to getting online play.


:lol: :lol: :lol: really? Online play plain ole' "doesn't work" for certain genres, fighting games included? I honestly see no logic going on here. It's 2012, online play has just become a standard part of gaming. It's not being entitled at all, it's having certain base expectations from Nintendo.

Obviously you never noticed all the issues fighting games have with online modes.
They play worse than local, thus making it a huge issue for anyone who plays competitively.

Also NO platformer to date has been able play well online due to the precision and accuracy required for gameplay.

RPGs have no use for online gameplay hell most don't even have online co-op.
Those that do have co-op have issues that interfere with gameplay.

Mini games gain nothing from online gameplay, and well the whole genre is a scapegoat for "hardcore" gamers.
Hell Simcity fans are hating EA/Maxis for taking the new game online.
The point is not every game is suited or needs online gameplay.

Don't be foolish and tell me that because it is a standard, every game needs it.
D-Pads have been standard since NES and they come on all controller now. Yet not every game uses them.
Analog sticks have been standard since 1996, yet not every game uses them.
Multiplayer is standard, though not every game has a multiplayer mode.
DLC is standard, though not every game has DLC options.
Motion controls have become standard this gen on all consoles, yet not every game is forced to use them.


The point is not every game uses every standards.

So yeah quit forcing developers to shoe horn online gameplay in every damn game!
User avatar
12 Dec 2012 18:06

I get so annoyed when people post via Miiverse about no online play in Nintendo land. Proof positive a good deal of gamers don't get game design.

Now that I look at it, Excitebike would have been a better fit than DK for the Crash Course game.
User avatar
12 Dec 2012 18:19

No online shouldn't be a surprise it's called Nintendo Land not Sony/Microsoft Land. I mean the moment you read Nintendo in the title should have made you think in your head "yup, bet this won't have online" Also I feel they gave DK the shaft for this game...I mean really? That's the best you could come up with DK?
User avatar
12 Dec 2012 18:59

Still kind of sucks that I'm locked out of 1/4 of the content because of the lack of online play. And I'm not about to have my friends drive out of their way to play a random mini game with me on my study breaks. At the very least they could have "shoehorned" in single-player options for those three games, too, but then based on the responses I'm seeing for something as simple as online functionality, that would probably be asking for too much as well. :?

Remarkably, I don't care for which Nintendo franchises they matched with the individual games. Nintendo Land could have all been Game & Watch themed and I would still have the same amount of insane fun playing Crash Course.
User avatar
12 Dec 2012 19:26

The lack of online play is why I personally don't care about Nintendo Land as much. If it didn't come bundled with the system I never would have bought it.

Thanks Nintendo, for once again deciding for me that I can only have fun playing your games when all players are in the same room.

That doesn't explain the lack of an online leaderboard though, which is something I've been asking for since Wii Sports Resort came out. If we can't play online against friends, at least let us easily compare high scores or something.
User avatar
12 Dec 2012 19:40

Lack of Online Leaderboards I can sympathise with [even though I personally think Miiverse is a great step towards evolving that concept, and a better implementation of Achievements at that].

I don't think online play for NL would work - as it is now - it was built around the idea of local multiplayer [which thank god someone still supports].

There should at least be Bots for single players doing Group challenges, though. It seems as though last gen started dumping the concept for online focus...
User avatar
12 Dec 2012 20:15

@Chosenoneknuckles

"I don't think online play for NL would work - as it is now - it was built around the idea of local multiplayer [which thank god someone still supports].

There should at least be Bots for single players doing Group challenges, though. It seems as though last gen started dumping the concept for online focus..."


I completely agree. As much as I want online in Nintendo Land, the mini-games are definitely more orientated for local play. Luigi's Ghost Mansion is a perfect example of this. But like you mentioned, Nintendo should have included at least bots (or SOMETHING) for gamers who don't have friends or family who are willing to play at a moment's notice. Yet there are a few mini-games that are simply unplayable for some gamers because they only support multiplayer, and that's a shame. My family rarely ever wants to play, so I've only experienced those games a couple of times since launch, once was with me actually using two controllers and playing by myself. :lol:
User avatar
12 Dec 2012 20:32

The_King_Up_North wrote:@Chosenoneknuckles

"I don't think online play for NL would work - as it is now - it was built around the idea of local multiplayer [which thank god someone still supports].

There should at least be Bots for single players doing Group challenges, though. It seems as though last gen started dumping the concept for online focus..."


I completely agree. As much as I want online in Nintendo Land, the mini-games are definitely more orientated for local play. Luigi's Ghost Mansion is a perfect example of this. But like you mentioned, Nintendo should have included at least bots (or SOMETHING) for gamers who don't have friends or family who are willing to play at a moment's notice. Yet there are a few mini-games that are simply unplayable for some gamers because they only support multiplayer, and that's a shame. My family rarely ever wants to play, so I've only experienced those games a couple of times since launch, once was with me actually using two controllers and playing by myself. :lol:


Yeah, my sis and our respective others all have busier social and work lives than the year's beginning, so I've only been able to get them all round once so far [since Nov 29th - day before the UK launch] - used to love playing Brawl / MKWii / Timesplitters 2 and 3 every other weekend on the Wii [which I still have, that Transfer method has no pros atm to me].

I've done the last bit with all three Multiplayer Only games [Mario/Luigi/AC] too... :P

... The bots are even already there [the Monita bots in Luigi with 2P, the Yoshi Bots in Chase with 2P...], so colour me confused :?
User avatar
12 Dec 2012 21:01

NintendoLand is so half-assed... I wanted to sell it before I even opened the box.
User avatar
13 Dec 2012 14:36

Swedish_Otaku wrote:NintendoLand is so half-assed... I wanted to sell it before I even opened the box.

I beg to differ it is a fun well made game, it just isn't everyone's cup of tea.

Just because you don't like it, doens't mean its half assed.

Also you can sell it back at BB for $37 this week.

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