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GN Podcast #466

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Iwata, Miyamoto on how DS development changed everything, Yamauchi's vision lives on

"When we developed the DS, we started from the question, ‘If we make a high spec Gameboy Advance, is it something people will want?' If you make the same sort of thing, there's no uniqueness to it. When there's nothing unique, all you get as a result is a price war." - Shigeru Miyamoto

- Yamauchi brought up the idea for a 2-screen system

"Mr. Yamauchi had no direct input in the development of the Wii U, but indirectly, you could say his idea from the DS is connected." - Satoru Iwata

"Even before the DS was born, we often heard Mr. Yamauchi say ‘Don't do the same as what's been done before' over and over." - Satoru Iwata
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4 total comments (View all)
User avatar
20 Dec 2012 10:41

The beginning of a new age of Nintendo quality gaming, and a new age of hating on Nintendo "gimmicks" and then copying them 18 months later.
User avatar
20 Dec 2012 12:35

But then they went and made the Wii U which is exactly the same as the DS


Spoiler:
(I kid)
User avatar
20 Dec 2012 12:58

Price / spec war. And like every war, everybody lose (well, some more than others).
User avatar
20 Dec 2012 18:17

I agree with him, its good to do new things and innovate.

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