The Binding of Isaac Rebirth

Iwata, Miyamoto on how DS development changed everything, Yamauchi's vision lives on

"When we developed the DS, we started from the question, ‘If we make a high spec Gameboy Advance, is it something people will want?' If you make the same sort of thing, there's no uniqueness to it. When there's nothing unique, all you get as a result is a price war." - Shigeru Miyamoto

- Yamauchi brought up the idea for a 2-screen system

"Mr. Yamauchi had no direct input in the development of the Wii U, but indirectly, you could say his idea from the DS is connected." - Satoru Iwata

"Even before the DS was born, we often heard Mr. Yamauchi say ‘Don't do the same as what's been done before' over and over." - Satoru Iwata


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