Developers discuss the next-gen nature of the Wii U

ZombiU senior scriptwriter Gabrielle Shrager:

“Next-gen? Or Next-next-gen? Depends what you mean by that. With the Wii U, Nintendo has definitely recognized the importance of fast chips speeds and cutting-edge graphics, but that is not the hart and soul of the machine.”

Frozenbyte’s Mikael Haveri:

“Wii U is next-gen in the way the Wii was. Clearly revolutionary in many ways, but possibly slightly less on the pure power side. It is a reasonable guess that the next round of competition will trump the specs by a bit, but the important question is if they will also implement a touch interface. So in this way the GamePad is the most important new addition, clearly combining the console experience with the now-very-popular tablets. All of the games are designed whit the GamePad as an integral part, and if that proves to be even nearly as popular as the Wii Remote, then Nintendo might actually define next gen.”

FIFA 13 line producer Matt Prior:

“The Wii U is an exciting new piece of hardware that offer opportunities that other consoles can’t, simply because of the uniqueness of the platform, in particular the GamePad. We wanted to ensure that we utilized that uniqueness and delivered features that utilized the GamePad, not just in a gimmicky way but in ways that added real value and improvements to the game. Just as important, we wanted to use the power of the GamePad to open up the game to more gamers. Graphically, the Wii U is on par with the Xbox 360 and PS3, and we were even able to make some key graphical improvements.”

Mass Effect 3 external producer Melanie Faulknor:

“The way that the GamePad works, where you can take the game that you’re playing on the TV and instantly transition it onto the GamePad, I think that in itself is going to become a household standard, because if you are sharing a television, this constant fight for the TV is no longer an issue.”

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Categories: Interviews, Consoles
Tags: wii-u

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