"In Bowser's Castle, we were planning on having the player complete a number of different mini-games as they went along, but unfortunately we had to cut this because we didn't have time. I'm sure these mini-games would have been very silly and fun, so that was a bit of a shame." - producer Kensuke Tanabe
"If we had, then we would certainly have had to put a lot of effort into making events to really show off their uniqueness." - Co-director Naohiko Aoyama
I'm always amazed with just how much content Nintendo's devs can come up with. While these ideas may not have made the cut, I'm sure they'll be recycled for another Nintendo title down the road.
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"If we had, then we would certainly have had to put a lot of effort into making events to really show off their uniqueness." - Co-director Naohiko Aoyama
I'm always amazed with just how much content Nintendo's devs can come up with. While these ideas may not have made the cut, I'm sure they'll be recycled for another Nintendo title down the road.
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I always assumed this was the case, I mean they had to rework the entire game from what we can assume was PMTYD gameplay on a 3DS into the Sticker Star game play we know today.
The game is great dont matter what people said, is different but really fun
I may never finish this game due to how disrespectful it is of the players time. They should have looked at that.
I guess they didn't have time to add:
- Context to some of the incredibly abstract "puzzles."
- A non-tedious way to work in Thing stickers.
- A way to solve puzzles with similar Thing stickers (all types of vacuum working on a puzzle instead of a specific one).
- Balance between battle stickers and Thing stickers on boss fights.
- A way to not be forced to use at least 1 sticker per round, or a way to not waste 3 if hitting the jackpot but defeating enemies with the first sticker.
- Actual motivation to engage in combat with enemies outside of shine Goombas in world 4.
Amongst others.
2012: The year of two terrible Mario games.
Considering it was supposed to be a real RPG and Miyamoto came in and said "I don't want things to be the way most people want them" *upends table*, this makes a lot of sense.
@BaNGeR
Two terrible games? What was the 2nd game? And "disappointing" or "missed opportunity" is not the same as terrible.
What are you talking about? you can solve many puzzles with similar things. In the lava level you can use a fridge or an air conditioner. In the jungle you can use a vertical vacuum or the goat. Etc. And the combat wasn't tedious in any particular way, I couldn't think of a more simplified RPG.
And about the article, I knew it... the final level looked kinda short.
I'm guessing the other one he's referring to is NSMB2?
It sure sounds like they didn't put 110% of their effort into the game.. what is a shame.. /:C\
The game could've worked and it SHOULD'VE; but it didn't....
I knew it! This game should have been delayed to 2013 instead of Luigi's Mansion 2.
…Oh well I was looking forward more to the latter anyway.
So long as Miyamoto is around we'll never have Paper Mario 3. I mean don't get me wrong, Sticker and even Super are good games imo and I like them, but god damnit now we have to wait another 5 years for even the POSSIBILITY of Paper Mario 3.
I have a bad feeling it will be longer. I am willing to bet this game won't sell as well as they would like, then tell us how its our fault for not supporting a game they screwed up.
I think it has already sold a million copies in it's first 6 weeks, selling faster than Super Paper Mario which is the highest selling Paper Mario game... so there's that to consider.
I think that's even worse. it sends the message "this is what paper mario should be" and it just goes more and more simple and platforming based.
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