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Smash Wii U review

Adventure Time rev
 

Nintendo reconfirms Virtual Console for Wii U

"We do not have any specifics to share at this time. However, we are moving ahead with development of Virtual Console for Wii U, and we plan to make it so you can play it on the Wii U GamePad alone." - Nintendo rep

I honestly am not that interested in the VC for Wii U. Unless we can share VC game purchases between Wii/3DS/Wii U, I'm not going to buy those games all over again. I'd love to play classic games on the GamePad screen, but not at another $5 a pop.

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64 total comments (View all)
User avatar
08 Jan 2013 22:02

thorn-rock wrote:they absolutely need to transfer the Wii VC catalog directly to the WiiU


Yes, this makes more sense for those who haven't got a chance yet to download and play them. For those that 'have' downloaded purchased VC games from the Wii, transferring VC games from Wii to Wii U (or Wii to 3DS) via SD cards should also make sense.
User avatar
08 Jan 2013 22:08

The 3DS is supposed to see the Miiverse sometime this year, no? Thus requiring a pretty big OS update. My guess is that this will come at or around E3 during the conference. And my guess is the update will also give the 3DS more.

The Wii U will probably then update too and for one last time the Wii will have its final update.

The VC will likely be a part of this. I see them creating an overarching emulator that runs on all 3 systems. The games will run inside the emulation- and with an added bonus of being able to detect any kind of controller and altering buttons to fit a control scheme. Basically it's a one in all emulator they're going to have to work on.

The eShop will then likely see an update too in order to work with phones and create accounts (not sure how else you could buy games on your phones without synced accounts.) And the Miiverse phone app will probably launch. Meaning Nintendo's online will FINALLY be OK and actually launched and that you can have all games on all your Nintendo systems. The 3D titles of course won't count as VC- and Nintendo will likely create "HD" versions of old games too.

...OK that was mostly just me hoping this is what they do and not actual predictions. In this gray area, we don't even know if Sony or Microsoft plan to do this.
User avatar
08 Jan 2013 22:11

MOTHER trilogy, Donkey Kong Country trilogy, Terranigma, Wind Waker, Harvest Moon 64, and Donkey Kong 64 pretty please!

I can dream, I regret nothing!
No Avatar
08 Jan 2013 22:28

RawMeatCowboy, don't know why you're raining on this parade. This is honestly the best Wii U news I've heard in a month.
No Avatar
Anonymous
08 Jan 2013 22:40

??? wtf??

So I haven't bought a Wii U yet. no games I want. so I haven't been keeping up on it.

ARE YOU SERIOUS??? NO VIRTUAL CONSOLE YET??!??!?!

HAAAA. SO RIDICULOUS.
User avatar
08 Jan 2013 23:01

Welps, I haven't purchased a Wii U yet, and I didn't even realize that my VC titles weren't already compatible. Reading this lowers my interest further, guess I'll be waiting for the long-term price drop at this rate. Why this is even a question boggles my mind.
User avatar
08 Jan 2013 23:55

Lets keep in mind that the Wii VC and online infrastructure was primitive and basic. my guess is that it would have taken too long for them to recode and integrate the Wii VC immediately with the new e-shop. with the way they handled it, you can still play your VC/WiiWare games while you wait for the new Virtual Console to come to the WiiU.

Also, they need to convert everything to real money instead of points. they need to figure out how to handle WiiWare, is it gonna go in its own little tab in the e-shop or be stuck in Wii Mode? they probably have to re-sign and make some new deals to have the games on the WiiU e-shop. everyone is acting like nothing is gonna get better. Dont compare to xbox live or you'll be disappointed. MS has been doing live for 10 years and you expect Nintendo with their new console to be on par after 2 months.
User avatar
09 Jan 2013 00:04

LSF22 wrote:Lets keep in mind that the Wii VC and online infrastructure was primitive and basic. my guess is that it would have taken too long for them to recode and integrate the Wii VC immediately with the new e-shop. with the way they handled it, you can still play your VC/WiiWare games while you wait for the new Virtual Console to come to the WiiU.

Also, they need to convert everything to real money instead of points. they need to figure out how to handle WiiWare, is it gonna go in its own little tab in the e-shop or be stuck in Wii Mode? they probably have to re-sign and make some new deals to have the games on the WiiU e-shop. everyone is acting like nothing is gonna get better. Dont compare to xbox live or you'll be disappointed. MS has been doing live for 10 years and you expect Nintendo with their new console to be on par after 2 months.


they had 6 years of seeing everyone else do it better. and they shovel the bed.
User avatar
09 Jan 2013 00:35

they were doing it their way the last 6 years, not worrying about how another company does it.

you might have a point if the same people making the WiiU online system worked on Xbox Live or PSN the last 6 years and then released what they did. but for an out of the gate first true shot, they did pretty good.

people expect too much from them because we had it for the last 6 years from their competitors. you have the right to complain, but it seems misguided. 2 months into an online system that is way more advanced than anything they have done on a console before and people want everything now. give them time to figure it out and they will.

Its not like xbox live and psn were the even close to what they are now when they first launched. they have had plenty of time and experience to figure things out and its still not perfect. to expect Nintendo to do everything the competition does and more out of the gate is foolish thinking.
User avatar
09 Jan 2013 00:37

I'm glad they will be bringing VC to Wii U as well, even if it was to be expected. I just hope they are taking a long time because they want it to be cross compatible with 3DS VC. I won't hold my breath, but it sure would be nice...
User avatar
09 Jan 2013 00:50

Necrochild313 wrote:Welps, I haven't purchased a Wii U yet, and I didn't even realize that my VC titles weren't already compatible. Reading this lowers my interest further, guess I'll be waiting for the long-term price drop at this rate. Why this is even a question boggles my mind.


They all are you can transfer them straight from the wiiU, they are just locked to the wii mode.
User avatar
09 Jan 2013 01:14

I would not mind getting the games again if they have them in an hd option too. I will be getting them if not either way. But I want to see games not already on a service too.
User avatar
09 Jan 2013 01:43

RMC nails it. The mere fact that all Wii content, including Wiiware and VC content, is stuck down in the Wii Boot Camp is a huge minus. Virtual content should have been migrated over and appear in system menu channels instead of buried in the one place that makes the interminable system menu delays feel instantaneous by comparison.

I like my WiiU, but I can only love it for what it promises, not what it delivered at launch. And btw, lsf22, therein lies the heart of the problem: not that they are trying all these cool new things, but that they sold them so hard before they were ready. TVii is literally the entire reason i bought on launch day instead of waiting for the price drop like i usually do, and it wasn't up until a month after launch, and still without Netflix.
User avatar
09 Jan 2013 04:39

I don't need my previous VC games in all new systems. I already played them.

It would be HUGE plus of course, but the new stuff is the thing I want the most.

Sega Saturn would make be buy the Wii U(haven't yet had the money, but Saturn would make me find the money)
No Avatar
09 Jan 2013 05:02

The responses here are ridiculous.

Comparing the Wii VC to the backwards compatibility of other systems is silly, especially when those other systems rely on actual physical media to work.

You people do realize that it's almost certain that you will NOT be able to simply transfer your DD games from MS and Sony's current systems to their next right? Unless they maintain backwards compatibility through hardware it's going to be impossible without having to recode the games.

Guess what? That's not free. Which is why software BC on the PS360 is simply atrocious. Sony pulled hardware BC out of the PS3 in order to save money and at the time it was FAR cheaper to do than it will be to use hardware BC for the PS3 in their next system so no, there will be no real BC for either MS or Sony's next systems, even for physical media.

Look at the Vita for crying out loud! You have to PAY in order to play you're currently existing PSP games on the system! And that's with already owning the physical media!

You guys are asking way too much of Nintendo when you don't seem to care at all that neither MS nor Sony are doing, or will be doing anything of the like.

Besides, even if Nintendo did want to integrate the Wii VC into the Wii U, who knows what that would entail? The only games that they would be able to ensure would be there would be their own. You think that when they signed Mega Man for the Wii VC that they automatically owned the rights to release it on the Wii U's VC? Not in a million years. The same is true for both MS and Sony. Even if they were able to support BC for their next systems, what are the chances that they would have to renegotiate for each and every 3rd party game again? It's almost a certainty.

Get over it.

This is what happens when a new generation of systems comes along. The only way to support real BC is to do it the way Nintendo has been doing it. By including the actual hardware in the system. MS and Sony don't seem very fond of that and as they continue to chase power they'll continually be changing their hardware and breaking BC.

Frankly I'm surprised that Nintendo has been supporting BC as much as they have.
User avatar
09 Jan 2013 05:21

@void3953
The Wii U emulates Wii perfectly, so hardware/coding shouldn't be as big of a deal.

What I think they should do is move the games over to the Wii U shop, and make Wii U "Upgrades" a $1 a game or something? Basically, HD/Gamepad editions of games.
No Avatar
09 Jan 2013 06:31

Autosaver wrote:@void3953
The Wii U emulates Wii perfectly, so hardware/coding shouldn't be as big of a deal.

What I think they should do is move the games over to the Wii U shop, and make Wii U "Upgrades" a $1 a game or something? Basically, HD/Gamepad editions of games.

Ah... I think the issue here is people seem to be under the impression that the Wii U is emulating a Wii. It's not. Much like when the Wii ran a GC game it would boot into GC mode, when the Wii U runs a Wii game it boots into Wii mode. Now Wii mode, just like GC mode, isn't an emulator. A Wii running in GC mode is a GC for all intents and purposes. The system even underclocks the CPU in order to match the speed of the GC perfectly. And that's why it worked perfectly. The Wii literally became a GC. Same thing with the Wii U. It literally becomes a Wii when in Wii mode. It's the safest way to do it and it's the only way to ensure as near perfect BC as possible without having to make any changes to the software.

To get Wii VC games to run natively in the Wii U would require them to completely rewrite them for the new system, as I've already mentioned.

And as I've yet to receive an answer for: Why should they go through all that work and then give them away for free? They can't just plop a Wii VC game on the Wii U and run it. The emulator for each game would have to be rewritten specifically for the Wii U. That takes time and that takes money. And that's software that you haven't paid for. But you want Nintendo to give it to you because you bought a different version of the emulator for another system even though you can already play them on that same system, just not the way you want to.

I see shades of a pro-piracy argument here.
User avatar
09 Jan 2013 08:54

Really, how hard is it for Nintendo to write an SNES or NES emulator for the Wii U? Homebrew developers get these types of emulators running on everything ever, but somehow it's a momentous task for Nintendo?
No Avatar
09 Jan 2013 09:38

Seroth wrote:Really, how hard is it for Nintendo to write an SNES or NES emulator for the Wii U? Homebrew developers get these types of emulators running on everything ever, but somehow it's a momentous task for Nintendo?

But how well do they work? Very few emulators actually reach a state where they're able to run more than a handful of ultra popular games. Nintendo on the other hand, would be required to develop and emulator that works perfectly, or as close to perfect as possible, for each and every game that a 3rd party wanted to release on the system.

I don't think you really understand just how difficult accurate emulation can be.

Someone recently finished writing a cycle-accurate SNES emulator. My roommate has a 4-core PC with an ATI HD5000 line graphics card and the thing crawls on his computer.

Accurate emulation, the kind of thing Nintendo would get behind, is far more difficult than you think.

I remember when they first released StarFox 64 on the VC. On the N64 the level with the Blue Marine had tons of slowdown but the version released on the VC didn't. Soon enough Nintendo actually patched the game to put that slowdown back in. Nintendo's not just interested in getting old games up and running on the VC. They're interested in completely replicating the original experience, right down to adding slowdown back into a game released how long ago?

Same thing with the 3DS VC. I've heard they've been using the 3D effect to replicate the look of the screen from the original monochrome GameBoy (don't have a 3DS myself yet). Nintendo are sticklers for this kind of thing and that's one of the reasons I like them so much. I wouldn't be surprised if it actually did take them a lot longer and cost them a lot more to emulate these games accurately than most people would assume.
User avatar
09 Jan 2013 13:34

@TheSchaef

I don't remember them selling the VC as a launch feature but i could be wrong. I agree though, that it does suck we didn't have everything that was promised for launch in the months leading up. I think we found out a week or 2 weeks before launch that TVii wouldn't be at launch which was a disappointment.

Also, I'm sure TVii will deliver on its promises before there is a price drop, so unless you planned on buying used you wouldn't have saved money anyways.
User avatar
09 Jan 2013 15:39

LSF22 wrote:Also, I'm sure TVii will deliver on its promises before there is a price drop, so unless you planned on buying used you wouldn't have saved money anyways.


... how do I not save money by waiting for a price drop? That's the whole point of a price drop: it costs less money.

void3953 wrote:And as I've yet to receive an answer for: Why should they go through all that work and then give them away for free? They can't just plop a Wii VC game on the Wii U and run it.


No, but they could at least port over the channels so that the Wii content wasn't buried three or four screens away. They could do that and still boot into Wii mode when you hit start. That at least would have given more of an impression of cohesion between the different pieces, instead of spending an hour watching Pikmin port your save data, rebooting and still seeing a half-empty first page of channels.

It's exactly what they do with the TVii service: you go to the menu, select The Shield, it tells you "okay, I'm going to take an extra 30 seconds to exit TVii mode and load Hulu" and you kick yourself for not just opening Hulu yourself and saving the middle man. But if they can load Hulu data into TVii before kicking you into Hulu, seems like they can create a channel for Samurai Shodown II before kicking you into Wii Mode.

void3953 wrote:I don't think you really understand just how difficult accurate emulation can be.


For people who are reverse-engineering the software. Nintendo BUILT the NES, SNES, etc., the idea that they could not do accurate emulation of their own systems on their own systems boggles the mind.

Look at the 3DS shop: they have tons of old Game Boy content in there. And they were running all kinds of VC software on the Wii, including emulating 3rd party hardware from Sega and Neo-Geo. I really don't see any reason emulation of older systems presents an issue for them. I can grant them leeway on the Wii or maybe even the Gamecube, since they are significantly more complex and require more resources, but not the NES.
User avatar
09 Jan 2013 16:50

@TheSchaef

TVii is literally the entire reason i bought on launch day instead of waiting for the price drop like i usually do, and it wasn't up until a month after launch, and still without Netflix.


You made it sound like you bought at launch for TVii. So had you waited for the launch of TVii, you would have bought it a month later and still paid full price. I'm saying that TVii will most likely have all the promised features before a price drop so you would have still paid full price to get it if TVii is the reason you were buying it early.

If TVii still wasn't out or doesn't get Netflix and DVR functionality before a price drop, then you have a point. But the fact that TVii would have made you buy it regardless, means you won't/wouldn't have saved money.
User avatar
09 Jan 2013 18:04

void3953 wrote:Look at the Vita for crying out loud! You have to PAY in order to play you're currently existing PSP games on the system! And that's with already owning the physical media!


Indeed, we are praising the Vita just a bit too much here.

I'm not sure on this, but is it also true that if the PSP game has not been released digitally (like Kingdom Hearts Birth by Sleep, last I checked) than that means there is absolutely no way to get it on the Vita whether you already own it or not?

That was the situation last time I checked.

Nintendo may not get everything right, but neither do other companies.
User avatar
09 Jan 2013 19:40

void3953 wrote:
Seroth wrote:Really, how hard is it for Nintendo to write an SNES or NES emulator for the Wii U? Homebrew developers get these types of emulators running on everything ever, but somehow it's a momentous task for Nintendo?

But how well do they work? Very few emulators actually reach a state where they're able to run more than a handful of ultra popular games. Nintendo on the other hand, would be required to develop and emulator that works perfectly, or as close to perfect as possible, for each and every game that a 3rd party wanted to release on the system.

I don't think you really understand just how difficult accurate emulation can be.

Someone recently finished writing a cycle-accurate SNES emulator. My roommate has a 4-core PC with an ATI HD5000 line graphics card and the thing crawls on his computer.

Accurate emulation, the kind of thing Nintendo would get behind, is far more difficult than you think.

I remember when they first released StarFox 64 on the VC. On the N64 the level with the Blue Marine had tons of slowdown but the version released on the VC didn't. Soon enough Nintendo actually patched the game to put that slowdown back in. Nintendo's not just interested in getting old games up and running on the VC. They're interested in completely replicating the original experience, right down to adding slowdown back into a game released how long ago?

Same thing with the 3DS VC. I've heard they've been using the 3D effect to replicate the look of the screen from the original monochrome GameBoy (don't have a 3DS myself yet). Nintendo are sticklers for this kind of thing and that's one of the reasons I like them so much. I wouldn't be surprised if it actually did take them a lot longer and cost them a lot more to emulate these games accurately than most people would assume.


Nintendo couldn't even bother to emulate memory pak or rumble support for their N64 emulators.
No Avatar
09 Jan 2013 21:37

I want Gamecube VC. Give me some Paper Mario Thousand Year Door.

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