Multiplayer: How did it evolve from a homebrew Wii game?
Hörberg: I first started developing the game years ago. I was tired of my job and left to take some time off and did some hobby coding. For some reason that I can't really explain I ended up coding a 3D engine for Wii homebrew, and alongside it the game that would eventually become Gunman Clive. I toyed with the idea a bit back then to start up a company and try to get a developer license and eventually release it for Wiiware. But I took a job at another game studio instead and put the project on hold for several years. In the end I'm glad I waited. I don't think I would have been ready back then and the game as it were then would not have turned out nearly as good.
Multiplayer: Can we hope to see more from Clive?
Hörberg: I want to make something else first, preferably something with a bit more colour, but yes I will very likely make a sequel eventually. The reception has been incredible and I can't afford to waste this opportunity when the players want more. I'm also quite interested to see how much further I can take the faux-handdrawn art style with a bit more time and possibly with more powerful hardware, if I were to make a console version.