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Zero Escape: Virtue's Last Reward writer discusses his approach, hopes for bigger success

by rawmeatcowboy
11 January 2013
GN Version 4.0
"In a novel or movie, the reader/audience member can be no more than an observer of events, but in a game you can take the role of the main character. In addition, having the player experience things from a first-person perspective rather than a third-person perspective gives the game a stronger impact and makes it more interesting." - Kotaro Uchikoshi, the game's director

While this series definitely has had success, Uchikoshi believes that even greater reach can happen.

"For example, if you look at TV dramas such as Lost, 24, and Prison Break, those are considered to be very successful. You have to be that big to consider yourself to be successful. I know you might laugh, thinking, 'Wow, you're comparing yourself to a different scale,' but with my development staff, [publisher] Aksys' help, and our fans' continued support, I feel like it's a possibility to reach that level. Rather than being 'a cult hit that only core players know,' we are constantly thinking how we can appeal to mainstream gamers. Therefore, if we want to make our project even bigger, we need to work on it."

Full interview here