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a story from GN Version 4.0.
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Shovel Knight - new details
- gameplay was inspired by the downward sword thrust from Zelda II: The Adventure of Link
- the shovel serves as a weapon, a tool and mode of transportatio
- dig up buried treasure, slice through enemies and use it as a pogo stick
- worlds have various themes and bosses
- the game subtly conveys enemy patterns or hints at a trap
- the color palette matches that of what the NES offered
Link
- the shovel serves as a weapon, a tool and mode of transportatio
- dig up buried treasure, slice through enemies and use it as a pogo stick
- worlds have various themes and bosses
- the game subtly conveys enemy patterns or hints at a trap
- the color palette matches that of what the NES offered
Link