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The Making of the Wind Waker - Part 9: Designing the Bosses
You can read up on the following details in part 9 of this feature looking back at The Legend of Zelda: The Wind Waker.
• Which boss fight was the toughest to design?
• Which N64 Zelda enemies did the developers think were unbalanced?
• Which boss fight's strategy did the devs worry you wouldn't be able to figure out?
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• Which boss fight was the toughest to design?
• Which N64 Zelda enemies did the developers think were unbalanced?
• Which boss fight's strategy did the devs worry you wouldn't be able to figure out?