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The Making of the Wind Waker - Part 9: Designing the Bosses

by rawmeatcowboy
13 April 2013
GN Version 4.0
You can read up on the following details in part 9 of this feature looking back at The Legend of Zelda: The Wind Waker.

• Which boss fight was the toughest to design?
• Which N64 Zelda enemies did the developers think were unbalanced?
• Which boss fight's strategy did the devs worry you wouldn't be able to figure out?

Feature here
 
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