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Precursor talks Shadow of the Eternals team, cost, and where things go if funding fails

by rawmeatcowboy
16 May 2013
GN Version 4.0
The following info comes from a Eurogamer interview with Precursor CEO Paul Caporicci...

On team members

"we have some additional people who are involved in our community as well. The people who are on our original team are from Silicon Knights and other places like EA and Ubisoft."

On cost

"The first episode is much more expensive due to the upfront costs of licensing the engine and the core systems that we essentially won't have to do for the rest of the episodes. After that we'll just have to do the new areas and the new characters and new levels... they'll be significantly cheaper going forward than the pilot episode."

On if the funding campaign fails

"We will look into any option we can to make this game possible."

On player choice and storytelling

"We're still trying to figure out all the details, but we do want to give the player as much choice as possible. We're trying to take the psychological horror theme and the structure of playing multiple characters and incorporating that into Shadow of the Eternals but also taking it to the next level with the storytelling and exploring from multiple points of view and the perception of reality - what's real and what's not."

Full interview here