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GN Podcast #467

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EoD - Miiverse use

EoD - TV Vs. Pocket

EoD - Warriors cast
 

Sakurai talks character decisions for Smash Bros. Wii U/3DS, Villager was originally planned for Brawl

The following feature was written by Masahiro Sakurai for Famitsu.

"I'm writing this around the end of the first day of E3. It's about 3 a.m. local time and my eyes are about to shut themselves on me.

A lot of people understood Mega Man, but they kept asking me 'Why did you go for the villager and the Wii Fit trainer?', Neither of them are fighting characters, certainly. In fact, we had previously removed the villager from Super Smash Bros. Brawl in the planning stages because he wasn't suited for battle.

Something I think that people noticed in the movies and screenshots released is that the villager and trainer were not choices we made for the sake of cheap novelty. Each has their own unique attacks and battle strategies, and they make the game more interesting. If I have an image of a character in my mind that dances around and jibes with what I want, then that's the most important thing. On the other hand, even if you have a character suited for a fighting game, if you can't make him stick out from the pack and extract something unique from him, then what can you do?

For Mega Man as well, if all we cared about was who we could get in the game, then he would just have regular old punches and kicks, like how he largely does in the Marvel vs. Capcom series. But Mega Man's most unique trait is how he gains new attacks from bosses. Working that fully into the game results in a more complete Mega Man that we can give you. That's why he's done up in NES-era proportions rather than something more realistic; that's why he's a little expressionless; that's why his jumping and damage motions and the way he can fire the Mega Buster while walking are all what they are. It's all in an effort to present the character.

Making a game by yourself is one thing, but if a lot of people are involved, retaining a unified direction is vital. Every member of the team has their own vision of Mega Man that springs to mind instantly when they think about it. However, as long as the original image you construct remains firm, then that can survive a few discrepancies without the character falling apart. So what's key in character selection is whether the guy dances out at you, and whether you have what it takes to portray that appeal."

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19 total comments (View all)
User avatar
26 Jun 2013 12:14

CHAOSDRAGON88 wrote:http://img.gawkerassets.com/img/18qqsw1eeb7wzpng/ku-xlarge.png
He's ready now...


It would be funny if the character had the same face, but he doesn't. They can't be the same person, you can't get a face change in any of the Animal Crossing games. :lol:
User avatar
26 Jun 2013 12:39

Masterful troll he is. :P

I just hope he does right by the roster [total and characters] this time.

The bottlenecking 3DS version doesn't give me much hope for anything more than 40, though...
User avatar
26 Jun 2013 14:35

The little bastard that is the Villager was planned for Brawl?! LOL. Now all I can do is to imagine him kicking Snake's @$$ and trolling Tabuu.
User avatar
26 Jun 2013 15:39

Love his thought process for how they designed MegaMan. I felt like he did the same with Sonic. Best Sonic in years.
User avatar
26 Jun 2013 17:27

CHAOSDRAGON88 wrote:http://img.gawkerassets.com/img/18qqsw1eeb7wzpng/ku-xlarge.png
He's ready now...

Haha nice one!
User avatar
27 Jun 2013 00:16

Chosenoneknuckles wrote:Masterful troll he is. :P

I just hope he does right by the roster [total and characters] this time.

The bottlenecking 3DS version doesn't give me much hope for anything more than 40, though...

The 3DS vserion has no effect on the character roster size.
User avatar
27 Jun 2013 04:09

I still trust in Sakurai. He can do it. :)
User avatar
27 Jun 2013 06:38

CrazyWare wrote:
Chosenoneknuckles wrote:Masterful troll he is. :P

I just hope he does right by the roster [total and characters] this time.

The bottlenecking 3DS version doesn't give me much hope for anything more than 40, though...

The 3DS version has no effect on the character roster size.


We'll see man...
User avatar
27 Jun 2013 06:56

I am hoping my Fawful is in, but sadly he's probably the last possible choice. For 3rd party characters, I'd like to see the equally unlikely SpongeBob.
User avatar
27 Jun 2013 08:55

CrazyWare wrote:
Chosenoneknuckles wrote:Masterful troll he is. :P

I just hope he does right by the roster [total and characters] this time.

The bottlenecking 3DS version doesn't give me much hope for anything more than 40, though...

The 3DS vserion has no effect on the character roster size.


That's not what Sakurai said.

"The reality of the situation unfortunately is that there are certain limitations on the 3DS," Sakurai said. The 3DS and Wii U versions of the next Smash Bros will have the same library of characters.

"So we're forced into the situation where we may need to reduce some characters to a certain degree. but we're really working hard in order to include as many characters as possible."
User avatar
27 Jun 2013 09:22

'Reduce some characters'

What exactly does that mean anyways? Fewer characters, or characters like Ice Climbers and Olimar being changed? Do we know what he means yet?
User avatar
27 Jun 2013 09:23

MasterofMonster wrote:'Reduce some characters'

What exactly does that mean anyways? Fewer characters, or characters like Ice Climbers and Olimar being changed? Do we know what he means yet?


The conclusion of the sentence makes it pretty clear: "but we're really working hard in order to include as many characters as possible". Well he still might mean something else with that, but either way characters are likely getting the cut. And it's because of limitations to the 3DS.
User avatar
27 Jun 2013 09:34

Radiant wrote:
MasterofMonster wrote:'Reduce some characters'

What exactly does that mean anyways? Fewer characters, or characters like Ice Climbers and Olimar being changed? Do we know what he means yet?


The conclusion of the sentence makes it pretty clear: "but we're really working hard in order to include as many characters as possible". Well he still might mean something else with that, but either way characters are likely getting the cut. And it's because of limitations to the 3DS.


Sorry, missed that part.

But well, I know some character will be cut, which is good in a way (to make room for some newer ones in the same franchises). And I'm sure there will still be more characters than in Brawl, especially since there won't be a huge Story Mode this time.

I'm not worried.
User avatar
27 Jun 2013 09:39

MasterofMonster wrote:
Radiant wrote:
MasterofMonster wrote:'Reduce some characters'

What exactly does that mean anyways? Fewer characters, or characters like Ice Climbers and Olimar being changed? Do we know what he means yet?


The conclusion of the sentence makes it pretty clear: "but we're really working hard in order to include as many characters as possible". Well he still might mean something else with that, but either way characters are likely getting the cut. And it's because of limitations to the 3DS.


Sorry, missed that part.

But well, I know some character will be cut, which is good in a way (to make room for some newer ones in the same franchises). And I'm sure there will still be more characters than in Brawl, especially since there won't be a huge Story Mode this time.

I'm not worried.


Characters really shouldn't have to be cut. While I was never satisfied with the Brawl roster, I never felt like any of the characters were just flat out pointless choices that need to be cut, like Pichu and Dr. Mario from Melee. Sure, some characters like Toon Link need improvement. Lots of improvement.

I'm just frustrated with Sakurai deciding to make the rosters the same on both versions. I find it very stupid. The Wii U is a much more powerful console. It's not right to let the 3DS limit the potential of the Wii U version.

Even though I'm happy to have a portable version of SSB, if this is the price, I'd rather it be scrapped.
User avatar
27 Jun 2013 10:26

@Radiant
Of course, they don't have to be cut. But there are so many characters now, that keeping all might mean there's room for very few completely new characters. Which is why some characters do kinda make sense to be cut. Like Ike can be cut for Chrom, Pkmn trainer can be cut for Another trainer (or maybe just replace his Pokémon), Lucario kinda took Mewtwo's Place, and now that there's Newtwo, and with Lucario not being as relevant anymore, he should be cut (imo). Olimar can sadly be cut for the new Pikmin main boy. I expect to see either Falco or Wolf go, most likely Wolf but hopefully (imo) Falco, since Wolf is much neater a character.

And etc. I agree that a 3DS version will be awesome, and that it is a real shame that the Wii-U version might not become all it could be because of it. It is sad, though I don't Think there will be that much different.
User avatar
27 Jun 2013 13:00

How about we cut it out with the 3ds is limiting the roster thing already - it takes a quote out of context, ignores reality, and gets nowhere.

"The reality of the situation unfortunately is that there are certain limitations on the 3DS," Sakurai said. The 3DS and Wii U versions of the next Smash Bros will have the same library of characters.

"So we're forced into the situation where we may need to reduce some characters to a certain degree, but we're really working hard in order to include as many characters as possible."

Being a dev, to me this sounds more like the quality of the characters, not the roster size.

Take into account, reducing the number of characters doesn't make a lot of sense. Brawl's
uncompressed ISO was 6.93GB in size, with the majority of that given to cut-scenes from The Subspace Emissary. Where as the maximum cartridge data limit for 3DS cartridges is confirmed to be 8GB. As far as the rendering of models goes, the Wii is definitely more powerful than the 3DS. This makes me assume he meant reducing, contextually referring to the gameplay itself, rather than the size of game data.

Not saying there won't be cuts, but his wording seem to imply something else due to what he said right before it. It's all in one sentence, which is why they are both red in my post. If he did mean cuts, then it conflicts to what he said in the first red phrase.

The Wii U is not being held back by the 3DS in terms of characters. Both can have a large roster just fine. The 3DS can fit Brawl on one cartridge, but the quality would have to be severely reduced to make it work.

Memory not the issue, ram is. The processing power of the 3DS facing some challenges in terms of how to accommodate characters that incorporate more than one fighter, such as the Ice Climbers. According to him, that is the main issue. He's thinking about reducing the quality of those specific characters. Which is why he said the 3DS version may be released afterwards. Another reason as to why the 3DS version is getting different stages, processing power.

Think Tekken, Dead or Alive, Street Fighter IV, etc. They all had to do the same thing.

Hell, even the GBA version of Street Fighter Alpha 3. Gameplay down to a tee, "perfect" controls, and even more characters, but the quality was insanely reduced. But even then, it was held in high regard by even the pros. Unlike the PSP version where the controls actually brought it down.

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