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RUMOR - Nintendo was behind the Call of Duty: Ghosts announcement delay


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19 Aug 2013 23:40

Nice one Nintendo. Marvelous marketing job there.
User avatar
19 Aug 2013 23:46

internet wrote:yeah sure i'll believe that. The king of tax avoidance activision wasn't actually getting paid by ms for an "early" announcement. they do not have a "strategic" partnership with ms.


HammerGalladeBro wrote:I thought it had to do with a M$ embargo or something like that.


If there was some crazy MS embargo conspiracy blocking the Wii U announcement, Activision wouldn't have been hyping up the PS4/PS3 versions of COD Ghosts at E3. What exactly would Microsoft gain from blocking a Nintendo announcement instead of blocking a PS4/PS3 announcement?
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19 Aug 2013 23:54

@Emily Rogers
My thoughts exactly. The only thing I can think of would be the use of one or more of Nintedo's properties in some form within the game that had to be approved.
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19 Aug 2013 23:59

Nintendo may have wanted to wait on, so that they can plan out how they will handle the announcement via Nintendo Direct, and/or keep it in line with the other announcements they have to make for their other games. perhaps they wanted to surprise everyone.

however, maybe Nintendo realized that having little to no news about COD's confirmation for Wii U, may just have been hurting the console more, so they decided to just give the go-ahead for Activision to confirm.
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20 Aug 2013 00:00

I call bulls***. Nintendo wouldn't hold a third party game up like that. The more third party titles confirmed for Wii U, the better. I bet Activision just held their tongues on the whole thing until they were 100% sure they wanted to put the game on the Wii U...
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20 Aug 2013 00:08

bszelda wrote: I bet Activision just held their tongues on the whole thing until they were 100% sure they wanted to put the game on the Wii U...


So what you're saying is that Activision didn't start any heavy development or invest any money on the Wii U port until they finally announced the game in late July? Even though the port needs to be shipped in November?

Publishers can't create a Wii U port of an AAA game that runs smoothly on the GamePad with just a snap of their fingers.
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20 Aug 2013 00:28

It seems some people almost wish that Activison treated them bad on purpose, like just to complain about how bad they have it.

RGV RAGE wrote:@Emily Rogers
My thoughts exactly. The only thing I can think of would be the use of one or more of Nintedo's properties in some form within the game that had to be approved.

Pikachu is going to replace the dog in Call of Duty Ghosts. Only on Wii U 8)
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20 Aug 2013 00:39

So I guess this was the situation for all the other Call of Duty announcement delays on the Wii? Not buying that excuse. Activision is in MS and Sony's pockets and doesn't want the 'Nintendo version' getting too much attention.
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20 Aug 2013 01:20

@Autosaver

^ This.

It's hard to believe since Reggie did say this. Unless the approval they were waiting for was Nintendo to approve them of revealing the game and it took so long cause they wrote it in an email with 2 point white font at the very bottom of the message and wasn't discovered by Nintendo for many months... -_-
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20 Aug 2013 01:35

Yeah, something's up. This has happened with every CoD title on Nintendo systems, so even if this one time that's the legit excuse, what's the excuse all the other times? I doubt it's some big huge thing against Nintendo, but it seems really strange nonetheless. I think it's more about absolute minimal marketing for the game. They know the game isn't going to sell beyond the effort to port the game over and patch it a couple times. Same reason we don't get DLC. I understand simply saying the game exists isn't going to cost them anything, but I really think that's a big part of it, just the whole minimalist aspect of the Nintendo version.

Edit: While we are talking CoD Ghosts, is there more to a stage than blowing up a wall? Like a tower falling over to give you access to a roof, etc.? Like Twisted Metal? That's what I thought of when they said dynamic maps, not just blowing up a wall. I could blow up walls in Metroid Prime.
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20 Aug 2013 02:47

Arcrinato wrote:Maybe Nintendo wanted to make sure that Activision didn't do a lazy port and not support it with content planned on the other systems.

But who am I kidding, I'm sure Activision is going to find a way to make themselves seem like the victim when they don't sell 5 million copies to a year-old install base.


Black Ops II was a better launch title for the Wii U than Nintendo Land and NSMBU for me. Why? Online multiplayer. Something Nintendo still hasn't done on the Wii U with any of their developed or published games?! I'm still playing Black Ops II online, and I haven't touched NSMBU or Nintendo Land for any significant amount of time in quite a while (NSMBU isn't even in our house, loaned out right now).

I played it earlier tonight, and can tell you how many people were online. The numbers do not make sense for the Wii U version to have the DLC right now, unless you are actively trying to make it HARDER to find a game.

Nintendo should have told EA, "Sorry, you can't release Madden 12, as Madden 13 on the Wii U...since it is just Madden 12 with a roster update and not the new engine like the 360/PS3 versions." At least that would have made sense, and been protecting consumers more.

Emily Rogers wrote:
bszelda wrote: I bet Activision just held their tongues on the whole thing until they were 100% sure they wanted to put the game on the Wii U...


So what you're saying is that Activision didn't start any heavy development or invest any money on the Wii U port until they finally announced the game in late July? Even though the port needs to be shipped in November?

Publishers can't create a Wii U port of an AAA game that runs smoothly on the GamePad with just a snap of their fingers.


A publisher, perhaps not. BUT, in this case, we are talking about the developer Treyarch I believe (at least, rumored to be porting the Wii U version over?). I would bet if anybody could get it done "with just a snap of their fingers", it would be them. They have had the last 7+ years working on porting their Call of Duty games to multiple consoles, including the Wii. If Nintendo can have a "push button" port process for HTML5 and Javascript games, then I would imagine that other companies SHOULD have learned that by now...ESPECIALLY with a series like Call of Duty.

Also, it should be noted, Activision was not actively promoting the PS3/PS4 version of Ghosts, until after E3 basically. Microsoft apparently paid for the exclusive reveal (maybe part of their partnership) at the XboxOne reveal in May, and there were many multiplatform games at E3 where the PS4 versions weren't talked about a lot at all, and it was even rumored/said at E3 that Microsoft had paid some developers/publishers to not talk about the OTHER consoles games.
User avatar
20 Aug 2013 02:59

Nintendo, you don't create positive buzz by being LAST!! :evil:
Nintendo's consoles almost always end up looking inferior to other consoles because of crap like this happening. It would have been a different thing if there were games announced for Nintendo consoles FIRST. At the very least, have multi-platform games announced simultaneously with other gaming platforms.

I don't think that delaying the announcement did anything at all to help Wii U. It just made things look worse.
User avatar
20 Aug 2013 07:30

so much tinfoil hat paranoia going on here
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20 Aug 2013 07:35

The BLOPS2 announcement was obviously held back for the September ND, and I was thinking Ghosts was being held back for a similar thing...
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20 Aug 2013 09:02

If this is true (and I see no mention of how she knows this), it was probably more of a timing thing than anything else.

But honestly, what difference does it make? Does anyone really believe that had there been no delay, Activision would've pimped the Wii U version as they do the others? Not a chance...they know where their bread is buttered. I will probably get this, because I like what they said about wanting to support the Wii U to help it succeed, but I just don't get the big deal here.
User avatar
20 Aug 2013 09:28

Whatever the "approval" that they were waiting for was, I bet it has nothing to do with exclusive features... Probably some terms/policies Nintendo wanted to double check.
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20 Aug 2013 09:58

I'm guessing it's for either DLC (like Season Passes, because AFAIK, no Wii U game has them, making me think Wii U doesn't support them), Game Bundles, OR Nintendo-related emblems/costumes for the Wii U version.

I think everyone can agree that Ghosts on Wii U would be the superior version if we all were shooting each other while dressed as Luigi.
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20 Aug 2013 10:29

@Autosaver: Um what else would Nintendo say in that situation?

And here I thought Activision was just acting stupidly bizarre with the Wii U version's announcement. This should teach me not to always jump to the most negative conclusion possible when all the info isn't available.
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20 Aug 2013 11:03

Reading comprehension guys! Don't just read the title, it's misleading... It's not Nintendo that asked them to delay the reveal, it's Activision that delayed it until they had something they asked Nintendo for...
Most likely they wanted to know if there was a possibility to have DLC at launch, or how they should proceed to make it happen or something?
User avatar
20 Aug 2013 12:34

KingBroly wrote:I'm guessing it's for either DLC (like Season Passes, because AFAIK, no Wii U game has them, making me think Wii U doesn't support them), Game Bundles, OR Nintendo-related emblems/costumes for the Wii U version.

I think everyone can agree that Ghosts on Wii U would be the superior version if we all were shooting each other while dressed as Luigi.


they cant do that, they need to sell copies on the other consoles too and i dont think the wii u servers can hold up all those players XD
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20 Aug 2013 12:45

I don't think Nintendo approving DLC would be in an issue at all (if they actually need to do that) because look at all the other games with DLC.
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20 Aug 2013 15:57

cbbomb wrote:Nice one Nintendo. Marvelous marketing job there.



Yeah, thanks a LOT Obama! :lol:
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20 Aug 2013 17:37

KingBroly wrote:I'm guessing it's for either DLC (like Season Passes, because AFAIK, no Wii U game has them, making me think Wii U doesn't support them), Game Bundles, OR Nintendo-related emblems/costumes for the Wii U version.

I think everyone can agree that Ghosts on Wii U would be the superior version if we all were shooting each other while dressed as Luigi.


I'm not a huge fan of the games but Luigi in COD would make me buy. Part of the Year of the Luigi!
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21 Aug 2013 11:44

Would have been smart to announce it in the early direct this month

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