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Nintendo on SM3DW's Peach, SMB2 similiarties, Galaxy online tests, keeping Mario internal, EAD Tokyo's new game

by rawmeatcowboy
03 November 2013
GN Version 4.0
The following information comes from a GameKult interview with Miyamoto, Motokura and Koizumi. PLEASE note that this information comes from Google Translate, so the information within may not be spot-on.

On why Peach is playable...

Miyamoto: I think there are many players who want to play as Peach, but I think there was also a lot of players who wanted ( laughs ). Obviously, it was present in other titles like Mario Kart but she had to return one day in a Mario focused on 3D platform. In New Super Mario Bros.. Wii, the multiplayer aspect was already present but needed the capabilities of characters are identical to promote competition and not to unbalance the fighting. Reintegration Peach was one of our primary goals and we really started Super Mario 3D World a some times we could do something interesting with her ​​and the other characters. Although four players to choose from and multiple ways to finish a level just part of this episode, we did not constantly Super Mario Bros. 2 because we also wanted to focus on gameplay closer the rest of the series.

On this game not taking place in a dream, as Super Mario Bros. 2 did.

Motokura: The dream is not what we had in mind when creating this game The pitch is Mario, Peach and friends who will rescue the fairies captured by Bowser.

On Super Mario Galaxy online tests

Koizumi: At the time of Super Mario Galaxy, we conducted tests for the online game and we have technical expertise to implement. However, we chose to focus on a user-friendly experience in the same room.

On keeping Mario developed internally

Koizumi: Well, this is my personal opinion but I think that with all the experience accumulated by the teams of Mario or Zelda, it would be difficult to fully leave a key episode of the series to external studios. However, as we have found ways to collaborate on projects with other companies, it would probably be possible to do the same thing with Mario finding a truly talented and motivated team.

On EAD Tokyo moving on to a new project

Koizumi: I can not tell if it's a Mario game, but I can confirm that it works well on a new project.

Full interview here