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Retro says they applied their Metroid knowledge to Donkey Kong, discusses series being 2D/3D

by rawmeatcowboy
08 January 2014
GN Version 4.0
The following comes from a Games TM interview with President and CEO of Retro Studios Michael Kelbaugh...

With every game we make, we get better. In that sense, yes, the experience we gained working on the Metroid Prime franchise was invaluable.

Specifically answering your question about 3D to 2D, what you may not realise is that we constructed the levels in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze in very much the same manner as we did the levels in Metroid Prime. However, levels in Returns and Tropical Freeze are much, much larger and more detailed. And I'll share this with you; we used the Metroid Prime engine and tools to develop Returns, so technically, the lessons learned on Metroid Prime were directly applied.


The following comes from a GamesTM interview with Nintendo's Kensuke Tanabe...

Maybe the Donkey Kong series over time will also feature both 2D and 3D like as in the Super Mario series! The style of the next Donkey Kong Country title would also depend on the game design.

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