On the new interface style
“It’s not that it was made with the intention to look fancy, but it was actually intended to look more up to date by matching trends these days. We used smartphones and tablets as a hint for the interface we have today. Shin Megami Tensei and Shin Megami Tensei II had the image of computer DOS commands. I believe it was the trend at the time.”
On if you need to play previous series entries to appreciate SMTIV
“The people that are involved in the development are people that love MegaTen. Naturally, there will be plenty of such elements [for those people]. One of our goals for this title is to get as many people to understand the enjoyment of MegaTen, so we’ve included plenty of content that newer players will be able to appreciate.”
On a possible connection to the Black Samurai character and the Demonica Suits in Shin Megami Tensei: Strange Journey
“No, there are not. If anything, it is more of an extra little something, so it won’t be, in a way, where people who haven’t played Strange Journey won’t be able to enjoy [this game]. However, we had a little fun and put some stuff in here and there. For example, Strange Journey’s navigation system was named ‘Arthur’. This time we have a revised version named ‘Burroughs’.”
On going portable with a main series entry
“Actually, nobody from our development staff felt that it was required to make a main numbered title on a non-handheld console. If anything, we believe that handhelds are perfect for RPGs that involve character growth. For example, you can try fusing some demons before going to bed and fall asleep after making one that satisfies you, or test out any demons you made. You can open it whenever and simply put it in sleep mode when you close it. I believe that handheld consoles allow you to enjoy it in this lighthearted way.”
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