** SDK Paint v2 (North America) **
The actual update has been done since late November, but we've been running into little issues during review, mainly relating to the e-manual. Each time it was kicked back, we added more unannounced features. The official list will come after approval. Many v3 features have been placed into v2 at this point.
** SDK Paint v1 (Europe/Oceania) **
Development on this has been simultaneous to the North American update, so the features are identical. We will announce the release date shortly, but it is expected to be early to mid February.
** SDK Spriter (worldwide) ** Development has been progressing nicely, and it is on track for a late Q1 2015 release, though we may bump it to early Q2 if taking the time to polish it and add more features seems the best course of action. Functionality of the Sprites screen is nearly done, and screens for Tiles, Maps, and Levels, will follow that. A video of the final title screen menu (without music) has been embedded in this post.
** Defense Dome (North America) **
Development was temporarily suspended, while SDK Paint was finished for Europe and Oceania, and will resume in a couple weeks for a late Q1 launch. The goal is to make this a quick-play experience without becoming too monotonous, which is a delicate balance for arcade-style shooters. It will still be a budget title with add-on levels.
** HullBreach: Uncloaked (worldwide) **
Development has been slow but steady. Our initial round of videos and screenshots from mid-2014 didn't meet our standards, so we are taking time to design new ships and environments to get the game just right. After that point, we will provide more footage for it and for a spin-off title in the same game universe that is being developed simultaneously. ** Tomeling RPG (regions undecided) ** Development is still early, with just character models and storyline at this point. This title will really have development pushed once we finish and publish a few of the other titles.