Smash Bros 3DS - How to Play UK Trailer

GoNintendo 'End of Day' thought - How many Wii U games do you own?

I think I might actually feel normal by tomorrow! I'm right on the edge of being my old self. Let's hope I didn't jinx myself! One more night's rest should do the trick. See you in a few, short hours!

The big talk with the Wii U lately focuses in on folders. Doesn't exactly sound like an exciting topic, but it is for those of us that own a Wii U! With the eShop offering all kinds of great content, your Wii U menu can get cluttered up awfully quick. I'm not a big fan of just having icons after icons of games, so some folder action is very welcome. Judging by the reaction from other Wii U owners, it seems to be a universally appreciated move!

Unfortunately, some outlets have used this update as yet another reason to poke fun at Wii U. Engadget shared an article that basically said there's no need for folders on Wii U because there aren't any games available for it. I'm not surprised to see this old chestnut being dusted off, but I didn't expect to see it from Engadget.

Quite honestly, I think a comment like this is pretty below the belt. Not only is it untrue that there are multiple games on the Wii U, I also think it's a smack to the face of any developer supporting the platform. While there may not be much in the way of traditional third party content, those supporters do exists. On top of that, there are tons and tons of indie devs bringing games over to Wii U. With one news blurb, Engadget managed to belittle the work they've done.

You and I know that there are a bunch of great titles on Wii U, but I'd love to hear how many you have! Have you taken to getting all your Wii U games via the eShop, including games available at retail? Leave us a comment and let us know just how many titles have filled up your newly-added folders.

Minecraft-inspired Stone Shire coming to Wii U, possibly 3DS

- coming from Finger Gun Games
- voxel-based game inspired by Minecraft, Dwarf Fortress, and DnD
- may also come to 3DS if the game is successful enough
- game concepts include explore, mine, and build
- choose from different fantasy races including dwarves, elves, and hobbits
- each come with their own special traits
- no leveling system
- find and create items
- face enemies like goblins or drow

Thanks to Vin for the heads up!


Smash Bros. Wii U/3DS - Oct. 1st, 2014 screens

Fairune - trailer, more screens

Direct link and more screens here

Senran Kagura 2: Deep Crimson - more DLC screens

More here

Yuzo Koshiro discusses his work on the Streets of Rage series

A portion of a RedBull interview with composer Yuzo Koshiro...

RB: Can you tell us about the music for Streets of Rage 2?

YK: Sega received the music for Streets of Rage 1 really well. So, I wanted Streets of Rage 2 to continue where it left off. The club sound is something that’s ever-changing. The music I made for Streets of Rage 2 was more techno than the first game. That’s because it was techno and hard techno that I was hearing when I went to Yellow and other clubs. It’d been getting more and more popular. I was aiming first to bring in new sounds, rather than trying to take it to the next level. I was hoping to make it sound more up-to-date when I made it. Not only that, but house music had evolved as well as techno, and was kind of leaning towards funk.

If you’re wondering what changed exactly, it was the development of the samplers back then. A style incorporating old funk music, ethnic music and such, with beats from the 808 and 909, established itself, and that time saw a lot of evolution. I wanted to reproduce that in Streets of Rage 2. I made a lot of different percussion sounds with FM. I tried putting the beats in more complex arrangements. The synthesiser was the same too. At the time there weren’t just beats, but a Roland bass machine called the TB-303 too. If you opened and closed the filter, it made a distinctive sound. I wanted to reproduce that with FM synthesis.

Full interview here

Hyrule Warriors - Volga trailer

Direct link here

Multiple publishers turned down Bayonetta 2, says Kamiya

Coming from Hideki Kamiya...

I think I have discussed this many times before but here goes… First of all, we [Platinum Games] are developers and receive support from publishers by making games that they request or suggest. As for Bayonetta, we developed the game after signing a deal with SEGA. Later it was decided to also develop the sequel, so we started working on Bayonetta 2.

When development had progressed to a certain degree, in SEGA’s situation it turned into “This isn’t a good plan”, so development halted temporarily.

Without funding we didn’t have the possibility to continue development, but we wanted to get this partially developed Bayonetta 2 available to the public one way or another. So we offered it to various publishers, but as it is a big title, we couldn’t find a partner company. Finally, Bayonetta 2 was about to get terminated completely, when…

Nintendo came in and lent a hand and we were able to restart the development we so desired. Finally the game was released last week, so in five years, we were able to make Bayonetta 2 available to the public.

Knowing those circumstances, if someone is still angry for heading towards Nintendo, I wonder what’s the reason for that, wouldn’t you tell me in a way that is easy to understand?
As I have said earlier, if you want Bayonetta 2 on PS4 or Xbox One, how about trying to ask Nintendo… If Nintendo doesn’t say yes, it’s not going to happen… While you’re at it, try asking for Mario and Zelda too…


Amazon - The Wonderful 101 for $23

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