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EoD - amiibo in 2015

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GN Podcast #485

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GN Podcast #484

EoD - Happy release!
 

Donkey Kong Country Returns - more details, new screens, Rambi confirmed

donkey_kong_country_returns_20100922113505697_000.jpg

- climb grassy textured surfaces by holding B
- climb across rock surfaces that have the green grass on them
- co-op is jump-in/out, but only when on the world map
- Sunset Shores is the silhouette level we saw in the trailer
- hidden treats you can uncover by paying attention to the background
- off into the distance are staggered rock formations moving in perspective
- those rock formations converge to form a giant banana
- stop and take notice of this to earn banana coins
- banana coins are spent outside the level on extras
- you also gain coins in the same level for stopping to look at that shows off the gorgeous sunset with a foreground cavern
- Stormy Shore: leap across platforms floating in the ocean while waves go up and down
- Crazy Cart level has changed since 3D build
- now you jump with the cart, instead of jumping out of it
- cart will leap off its rails and skid along dirt paths before it finds its way back onto the track
- dynamic camera where the camera will roll in close at certain points
- Button Bash is a level filled with a huge network of barrels to blast out of, complete with buttons you have to shoot to change the level
- the end of the level has you blasting into the mouth of a gigantic monkey totem off in the distance, but only if you can time it when his mouth is open
- Damp Dungeon - navigate platforms rotating on giant water-powered mills, and raise platforms using Donkey Kong’s “blowing” mechanic to power the windmill
- Temple Topple - Rambi returns, and he’s fairly indestructable
- Rambi can take down walls and run through spikes
- Rambi can be hurt by fire
- jump through fire hoops with Rambi, and also collect bonus bananas, coins, KONG letters, puzzle pieces and 1-up red balloons at the same time
- overworld is a 3D island that players explore
- each segment on the island is a world with its own collection of levels
- locked paths are represented by chain and padlocks over the road

More screens here


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