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Iwata Asks - Iwata, Takahashi, Sakaguchi talk games in Japan, RPG direction and more

by rawmeatcowboy
25 January 2011
GN Version 3.1

The following Iwata Asks features Xenoblade director Tetsuya Takahashi and The Last Story director Hironobu Sakaguchi…

- First time the two have met up since their days at Square
- Takahashi left Sakaguchi’s team in order to do new things
- he was interested in using 3D in different ways from FFVII
- 90% of the team had no idea how to utilize 3D at this time
- the Final Fantasy series main programmer through Final Fantasy III was a foreigner
- the foreigner didn’t know any Japanese, but he and Sakaguchi shared steak dinners every night
- Iwata believes some JRPGs aren’t successful worldwide because they reuse the same conversations and situations
- “Because of this, RPGs need a change.” - Sakaguchi
- Japanese-developed titles are good at showing feelings and detail, and Sakaguchi feels that if creators value these areas, they will find worldwide success
- all three devs know that there is content that the entire world can enjoy, much like the case with foreign movies that gain acceptance in Japan
- “This is one topic we game creators in Japan will have to clear going forward.” - Iwata

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