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Former LostWinds dev discusses the importance of marrying controls to gameplay

by rawmeatcowboy
05 April 2011
GN Version 3.1

“A key component to LostWinds was that it featured a unique control system that was fully designed to take advantage of its intended platform. A design philosophy I want to apply to all of my future projects.” - Steven Burgess, responsible for concept/design of LostWinds

Mr. Burgess has since left Frontier Developments to pursue other projects in the iPhone/iPad/Browser space.

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