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Miyamoto on his biggest influence, a game he wishes he made, why Ocarina has been remade, less remakes, the biggest challenge in Wii successor

by rawmeatcowboy
03 May 2011
GN Version 3.1

A portion of a Guardian interview with Shigeru Miyamoto…

G: Who has been the biggest influence on your career?

SM: From a design perspective, [the late Game Boy creator] Gunpei Yokoi.

G: Are there any games you’ve played over the years that you wish you’d made?

SM: Sim City on the PC.

G: You’ve just remade The Legend of Zelda: Ocarina of Time for 3DS (out in June). Why choose that game for a 3D update?

SM: We thought the world of Hyrule would be more immersive for the players to experience in 3D and also the horse riding and the thrill of exploring would be heightened.

G: Are there any plans to adapt other older Nintendo games for the 3DS console?

SM: Not really. We would like to create more new titles. For example, this year we are making Super Mario 3D, but it’s not really a remake of [the Wii’s Super Mario] Galaxy. The Legend of Zelda: Link to the Past could be one of them. I think it would be good to see that world with a layered 3D effect.

G: There are a lot of rumours surrounding Nintendo’s next home console. Is the company’s biggest challenge at the moment to come up with something completely different from its competitors?

SM: I think when you talk about competing against others, the problem is that you refer to something that’s been done already and try to beat it. Rather than looking at what other companies are doing, the focus at Nintendo is on uniqueness. Providing new means of entertainment is the important thing.

Full interview here (thanks Johnny4!)

 
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