“Within the pattern of a given chapter, having air battle, land battle, boss battle, I would say in terms of time, from air combat to land combat it would probably be a roughly one to three ratio. The game is set so that Palutena can grant Pit the power of flight for only up to five minutes, so in that sense it’s limited to a specific amount of time. My thought on that was that if the air combat was too long, the user might get bored of that same type of gameplay, and it also gave me an opportunity to make that a very focused and tailored experience within those five minutes. In the ground battle stages, however, you have the ability to move along at your own pace, to explore a little bit, tactics might be different from player to player. In that sense the ground battles will most often be a lot longer than the time spent in the air. And that one to three time does not include the boss battles.” - Masahiro Sakurai
While Kid Icarus: Uprising is full of action in the air, it’s absolutely bonkers on ground. The action while on foot is pretty damn intense, and a big part of the game’s fun. I think having more action on-ground makes a lot more sense, and fits nicely with the direction of the original games.