A portion of a WiiLoveIt interview with Gaijin Games’ Alex Neuse…
WLI: What has it been like working with them ever since your debut title, BIT.TRIP BEAT, especially after experimenting with self-publishing lilt line?
AN: We love Aksys Games. They are by far, the nicest, most honorable, fair, and handsome publisher I’ve ever worked with. I’ve worked with a lot of publishing partners over my years in the industry, and Aksys has been nothing but wonderful to collaborate with.
As for self-publishing, we will continue to self-publish some of our upcoming games, but above and beyond that, we’re going to be publishing some Robotube games in the very near future, as well as some as yet undisclosable projects from other indies too. For now, we’re keeping our self-publishing to the PC/Mac versions of the BIT.TRIP series, though.
WLI: That’s understandable. Now lilt line developer ‘different cloth’ has been very outspoken about his views on the terrible market conditions on WiiWare, namely the fact that you need to hit a quota of sales to earn profit. Does Gaijin Games have an opinion on this reaction, or even just the market conditions on WiiWare in general?
AN: Well, WiiWare has been good to us with the BIT.TRIP series, and I think a lot of that has to do with the fact that it is a series. But a lot of it also has to do with the fact that the BIT.TRIP games have a certain aesthetic that spoke to people through visuals and music more easily than comparable features in lilt line. I will say, however, that WiiWare is not the most lucrative digital distribution service, as far as we’ve learned from other indies. There aren’t as many users on the service as there are on comparable services, and let’s be honest, it’s not easy to buy a game on WiiWare. For as well as we’ve done on WiiWare, I know of several other developers who haven’t been able to make ends meet having only one game on the service.






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