The following comments come from Eiji Aonuma…
“You probably remember that when we introduced the GameCube, we showed a somewhat realistic Zelda demo. And what we actually created was the cel-shaded Wind Waker. So when we show a graphic demo, people think, ‘Oh, this is what the next Zelda will look like,’ but that’s not necessarily the case.”
The Zelda team didn’t make the Wii U demo, but Satoru Takizawa, art director of Legend of Zelda: Twilight Princess, headed up its production.
“I’m on one of the committees that oversaw the general steering and direction (of Wii U). We talked to each other a lot about several elements, one of which was, ‘How exactly will the HD graphics work?’ In doing concepts for that … we used Zelda assets quite often to examine, OK, how real will we make this look?”
On Zelda for Wii U including the ideas that were shown in the E3 demo…
“I’d like to do things that are more surprising than that.”






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