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Smash Direct wrap-up
 

Aonuma on Zelda Wii U's graphics, demo design team, input on Wii U, surprising players

The following comments come from Eiji Aonuma…

“You probably remember that when we introduced the GameCube, we showed a somewhat realistic Zelda demo. And what we actually created was the cel-shaded Wind Waker. So when we show a graphic demo, people think, ‘Oh, this is what the next Zelda will look like,’ but that’s not necessarily the case.”

The Zelda team didn’t make the Wii U demo, but Satoru Takizawa, art director of Legend of Zelda: Twilight Princess, headed up its production.

“I’m on one of the committees that oversaw the general steering and direction (of Wii U). We talked to each other a lot about several elements, one of which was, ‘How exactly will the HD graphics work?’ In doing concepts for that … we used Zelda assets quite often to examine, OK, how real will we make this look?”

On Zelda for Wii U including the ideas that were shown in the E3 demo…

“I’d like to do things that are more surprising than that.”

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