Dear Reader:

You are viewing a story from GN Version 3.1. Time may not have been kind to formatting, integrity of links, images, information, etc.

Saturnine Games discusses where Antipole came from

by rawmeatcowboy
18 July 2011
GN Version 3.1

A portion of a PureNintendo interview with Saturnine Games…

PN: Can you tell a little about the story behind Antipole?

A: About two years ago I had started working on the basics of a 2D platformer, hoping to create one in the future. When I mentioned this to a friend, he asked “How hard would it be to change gravity?” That discussion led us to explore different things we could do with gravity and resulted in us creating Antipole.

We began development on Antipole right around the same time as we applied to become Nintendo DS developers, so we didn’t know if we’d be able to release it on DSiWare or not. We targeted PC & Xbox Live Indie Games for the initial release, and then began work on the DSiWare release as soon as those versions were finished.

Check out the full interview here

 
Pinball FX on Nintendo Switch