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A bit more info on Harry Potter Wii controls

by rawmeatcowboy
03 May 2007
GN 1.0 / 2.0

A bit from a GameSpot interview with executive producer Harvey Elliott. It’s from a few days ago, but you may have skimmed by it.

We’ve created a brand-new, gesture-based magic system, which has really changed and enhanced the experience of casting magic. Instead of pressing buttons to fire off specific spells, we use each console’s unique controls. So if you want to use “depulso” to push an object away from you, you press the right analog stick forward on the 360 and PS2, you push the Sixaxis controller away from you on the PS3, and, of course, you flick your “wand” away from you on the Wii. To ignite an object, you rapidly push the right analog back and forward, or slide the Sixaxis or Wii Remote from side to side as though you were lighting a match. In combat we use similar gestures for attacking and defensive spells, but also ensure they represent the action—to cast a knockback jinx you tap up on the analog stick, or shove them backward with the Sixaxis or Wii Remote. And each spell you find is upgraded as you discover secrets in the world.

The other Harry Potter games were fun, but this one sounds like it could be the best. Will the PS3 or Wii offer the most unique motion sensing experience?

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