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Rayman Raving Rabbids 2 - No ports to other platforms, on-rails sections include "totally new technique"

by rawmeatcowboy
25 July 2007
GN 1.0 / 2.0

A few choice quotes pulled from the latest issue of Nintendo Power (thanks MattTheGameFreak!)

“We decided to go with the Wii for Rayman and forget all the other consoles, even as ports; they wouldn’t be as interesting without the Wii controls.” - Xavier Poix, Ubisoft employee

“One of the big highlights from the first Rayman Ravubg Rabbids was the up-tempo rail-shooter levels that served as the final challenges of some stages. They’re back in a big way - the new cinematic look to the levels is revolutionary. The game’s producers can barely contain their excitement: “This is a totally new technique; it just didn’t exist before. It took about six months to develop before we were sure we could actually do it.”" - Chris Shepperd, Nintendo Power editor

Wow…sounds like RRR2 really is going to step things up from the original. Hell, as long as it’s funny I’ll be happy!