Dear Reader:

You are viewing a story from GN 1.0 / 2.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Take-Two talks Wii development, Manhunt 2

by rawmeatcowboy
02 August 2007
GN 1.0 / 2.0

A portion of a Dean Takahashi interview with An interview with Take-Two Interactive Chairman Strauss Zelnick…

Q: Were there some trends you noticed at E3 if you look at the games collectively?

A: You wrote about the casual games market exploding driven by the Wii and its controllers and the good stuff Nintendo showed at E3. It’s a force to be reckoned with. We are releasing titles for the Wii. We are preaching to the converted. What one hopes to see at E3 is what I said earlier. This market is growing and becoming broader. It’s broader than many people give it credit for. E3 reflected that more than predicted that. That’s a good thing. What does that mean for the interactive entertainment market? Well I think certain family oriented games will do fantastic. We are doing carnival games for the Wii. We feel great about that. We put out titles for the PSP and DS and continue to do so. At the same time, our strategy is to create engaging experiences and a significant number of our releases will be more oriented to the mature player. Very robust. Very deep. Very compelling game play. Like Bioshock or Manhunt 2.

Q: Can you do a triple A title for the Wii?

A: I think you can. Manhunt 2 is for the Wii.

Q: I guess so.

A: Nintendo showed yes that this hardware is good for all kinds of different uses throughout the family and that can include very edgy entertainment.

Mr. Zelnick talks more about the Wii, as well as Manhunt 2 in general. You can find that in the full interview.