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Perrin Kaplan on Wii storage space - The Wii is like a refrigerator

by rawmeatcowboy
12 October 2007
GN 1.0 / 2.0

A portion of a Wired interview with Perrin Kaplan…

WN: Another issue that’s coming down the pipe as more and more content appears on Virtual Console and with Wii Ware coming out is the issue of space on the Wii. You can’t run stuff off of the SD card. It all has to be on the onboard memory. Are you looking at solutions to expand this?

PK: I think that Nintendo loves to have a really clean approach to what they’re doing, and the idea is to not have too much of a packrat syndrome, where you’ve got so much stuff stacked up that… you want to just have products that you’re actually going to continue to use. Virtual Console’s a really good idea. And it’s on the server, so one Chris Kohler purchases it, it’s always his. You can download it again. So it’s a matter of what do I want to play today. I think we also did the tradeoff: for the price, the size, the flexibility of the system, for us to do all kinds of things. Instead of having a huge box.

WN: At the same time, my memory is full. I went to download the Neo Geo games, and it’s like, “you need x blocks of memory.” So it’s like playing a puzzle game, and I have to look at all my memory and think, what do I not want anymore, okay, I’ll move it over here… And it’s a laborious process. There’s just no plans to change this right now?

PK: We’re always talking. But if your refrigerator’s full, you’ve got to pull something out and put something else back in. That’s just the normal issue of space. I mean, really, are you using every single thing on there?

In the full interview, Perrin talks about a ton of stuff under the sun concerning Nintendo, so click over and have a read.