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Rayman Raving Rabbids 2 hands-on

by rawmeatcowboy
19 October 2007
GN 1.0 / 2.0

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If you played the first Rayman Raving Rabbids, you should pretty much know what to expect from the sequel. I don’t mean that in a bad way at all. When you look at the flood of Wii minigame titles, RRR sits towards the top. The quality definitely seems to match the first title, and the variety in minigames should keep things feeling fresh.

There’s no doubt about it, this game is very funny. I was playing around a small group of people, and we were all cracking up at some of the situations. Even some of the booth attendees were laughing along with us. The humor in the RRR series is always wacky, outlandish, and sometimes downright crude. When it comes down to burping and slapstick, I am definitely there.

I had the chance to play the cellphone game (pictured above), and the new rhythm game. I’ll talk about both below.

The cell phone game mixes a bit of Wiimote action with traditional frenzied button pressing. When the lights are out in the theater, you are supposed to hold the Wiimote up to your ear. When you do that, your character holds his phone up to his ear. The longer you chat, the more points you get. You have to drop your hand when the projectionist turns on the theater lights to see who is talking. What do you do when you can’t talk anymore? Well, you send text messages! When you are holding the Wiimote at your side, you have to hit the A button as fast as you can to send text messages. If you are the fastest one to complete the text, you earn points from beating out the other rabbids in the theater. The game gets pretty fast paced, and the competition definitely puts up a good fight.

The rhythm game sets you up with four instruments to choose from. After you make a choice, you will have to shake the Wiimote/Nunchuk in time with an icon that passes on the screen. Picture it just like what you do with the Wiimote/Nunchuk in DDR: Hottest Party. Sometimes you do only Wiimote, only Nunchuk, and sometimes both. By doing these moves, you create a song with the rest of the band. These are all licensed songs by the way.

I wish we could have seen the new on-rails section, but that wasn’t available in the demo. What we did get was more of the RRR fun that we expected. You won’t find anything earth-shattering, but you are guaranteed to have the same type of fun and laughter that you did with the first title.