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Tales of Symphonia: Dawn of the New World details

by rawmeatcowboy
08 February 2008
GN 1.0 / 2.0

A summary of info from Nintendo Power…

- Symphonia highest selling Tales game in the US and still selling better than Abyss
- originally planned as a spin-off, but plans changed into full-fledged, direct story sequel
- dev started in 06, before the Wii casual market was established
- Nintendo specifically asked for a game that would cater to the core audience
- Monster system was added for casual appeal
- no specific changes were made after it became clear that the Wii was clicking with casuals
- Wiiimote uses, button shortcuts, pointing at what you want to shoot with the Sorcerer’s Ring; click and drag the world map and select destination with the pointer.
- more motion controls may be added for NA release
- Scenario writer for DotNW wrote the original game. There are others on-board from the original project, but most of the staff is new.
- Character proportions changed to stay faithful to new designs
- Fujishima was too busy to do the character designs, so Daigo Okumura (art director for Symphonia and Abyss) did it.
- Monster capturing system intended to be strategic, and also provide people with something to collect. It’s a difficult task to collect all the monsters first time around.
- Affection system present in the monster attraction aspect, no story changes as there were with the original game. Optional side quests available.
- Cooking system returns, but now the Wonder Chef teaches you recipes for monster food, which will change your monster parameters or aid their evolution.
- Ratatosk was in the original game but was dormant, and has now awakened.
- Whenever Emil et al find a new spirit, Lloyd is there trying to stop them - why?

Spoilers after the jump

- 8 surviving characters are all playable at some point.
- Zelos in, Kratos out (but he’s the narrator of the intro). Emil and Marta are the only permanent human characters, the rest of the party of 4 is made up of monsters and guest appearances.
- About half of the locations and dungeons are rehashed from the original game (though quite a bit different due to changes in the world)
- Monsters recruitment is determined by the element of the battlefield compared to the element of the monster, and influenced by the monster from your party you use to sway them.
- 11 hours of voiced event scenes and character skits. Event scenes feature realistically proportioned characters, cinematic camera angles and motion-captured character animation. “Prospects looking good for fully voiced skits and perhaps even actual theme-song vocals in the game’s North American version.”

Link