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Matsuura talks DS, Wii markets
A portion of a GamesIndustry interview with Masaya Matsuura, creator of Parappa…
GI: You got a little heat for saying that the bubble has burst for DS software in Japan. Did you want to clarify that?
MM: It is not a simple bubble. The DS successfully launched in many territories simultaneously, but maybe at the end of 2006 to 2007 many titles - sequels - lost [money]. Very few titles are getting much better.
This means, especially for the Brain Training titles or non-gaming content, it is getting difficult right now.
GI: Is there a similar situation going on with the Wii?
MM: Wii’s case is much more difficult. It currently looks as if no third-party title is successful in Japan. So, this means to make a good Wii game requires longer time to make the interaction better.
GI: At the awards show last night, the only Nintendo titles to be recognised were Mario Galaxy and Zelda: Phantom Hourglass - both first-party games. Most of the games with the big accolades - BioShock, Mass Effect, The Orange Box - weren’t Wii games either.
So, even though the Wii itself is selling tremendously well, perhaps the software as a whole isn’t as impressive?