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Marvel: Ultimate Alliance, Wii game mechanics interview

by cortjezter
31 July 2006
GN 1.0 / 2.0

1-up has an article which interviews the game’s Associate Producer, Chris Palmisano, with specific attention given to how unique the Wii version might be:

Marvel: Ultimate Alliance screen“The basic game controls like the camera and the movement and stuff like that — you can do that on the Wii with left side in most cases,” says Palmisano. “Then there are standard combo moves, which you can also do with the Wii controller.” But don’t expect that to mean you’ll have your arms flailing wildly. “I don’t know how many games you’re going to see where people are jumping around — our game is an RPG so it’s really hard to require that much physical energy to play a game for 30 hours,” he says. That said, players can look for character-specific special moves that will hopefully do a good job of taking advantage of the Wii controller.

On the graphics side, Palmisano categorizes the Wii version as one step up from the current-gen versions and one step down from the PS3/360/PC versions. “Fundamentally, it’s almost using the same [character] models as the current-gen. They’re a little bit better. It’s actually got real-time shadows in it, and the way the Wii processes graphics is a little bit better.”

Is it a creative use of the Wii-mote? You tell me… it looks to be a great game; we’ll have to wait and see if it lives up to the hopes and the hype. It should be available at launch, according to the article, so the wait isn’t too far off! Thanks to Ku once again for the story. –cortjezter


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