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*RUMOR* Mortal Kombat: Armageddon controls

by rawmeatcowboy
04 August 2006
GN 1.0 / 2.0

Since the announcement of MK:A for the Wii (2 days ago), we have been wondering how exactly the Wiimote will be used in the game, and how basic controls will work out. A rumor has popped up via Kotaku, and even for a rumor it has some interesting ideas.

MKDL

The basic “concept” is that the Wiimote will control arm actions, while the Nunchaku will take on leg actions.

Light and heavy kicks, for example, will be done with the C and Z triggers on the Nunchaku. The analog stick lets you run (free roaming stages, similar to last two games). Finally, jumping is done by nudging the Nunchaku upwards.

On the other hand (ba-dum-tsh), you have light and heavy punches done with A and B. Blocking is done with the d-pad, and yes, it blocks in the direction you press.

Now, remember how in past fighting games moves were executed with a roll across the d-pad and a button press or two? Now, instead of the d-df-f style thumbrolls, you actually just point the Wiimote down and swing up to the forward position and then hit your button. This has two interesting side effects: 1) you can much more easily perform moves while running, as the controls are independent; 2) button mashers around the office are easily outed and christened with the new ‘flailer’ nomenclature. If you know what you’re doing it apparently looks pretty cool.

Now if we could only find out if we will really get to rip spines/hearts from our opponents with a swing of the Wiimote!