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Resident Evil 4 Producer interview

by rawmeatcowboy
14 August 2006
GN 1.0 / 2.0

All kinds of interesting info and background on the development of the game in this interview conducted by REHorror.

reH: When you were working on your first Biohazard game, did you have any idea that it would spawn this huge series featuring dozens of characters and a very elaborate storyline?

Kobayashi-san: When you develop a brand new game you always hope that it will successful enough to allow you to develop further titles and create a franchise. Sure, we had ideas about future storylines, but had to see how Resident Evil was accepted before we could implement them. Looking back we are extremely happy with how the series has progressed – at the beginning we never imagined there would be Resident Evil novels, comics, fan sites, a full range of merchandise and even a couple of films. But we will also never forget that none of this would have been possible without such a great following of loyal fans.

reH: What feature do you feel is the greatest success of the Biohazard series?

Kobayashi-san: It is the fact that the quality came out outstanding, as a result of each team staff’s passion and attention to the details. One example is the overriding sense of fear of the unknown; you are never sure what is through the next door or round the next corner – will it be a zombie, or a safe area where you can pause and let your heartbeat return to normal.

reH: What do you feel is the series’ greatest mistake?

Kobayashi-san
: I would say that we took too long to develop the game, I am sure gamers would have wanted us to release the products earlier!

reH: Are you personally a fan of the series? i.e. do you play Biohazard games in your spare time? Do you have a favourite game?

Kobayashi-san
: Yes I am a RE fan myself! I am really happy to be involved in this series. I play RE only for work recently. I also love playing the MGS series.

reH: Who’s your favourite character and why?

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