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World Destruction - more details

by rawmeatcowboy
04 July 2008
GN 1.0 / 2.0

- battle system is reminiscent of Xenogears
- turn-based
- turn order visable
- battles involve both screens for flying enemies, large enemies
- character stats on the top of the top screen show HP, SP and BP
- 3 character party
- BP represented as dots on the last row
- number of dots shows max BP, lit dots show current BP
- BP allow charactesr to attack
- X button = Blow attack, Y button = Rush attack, A = back out of attack menu for skills, B = defense, L = help, R = escape
- Blow attacks are strong, high accuracy
- Rush attacks weak and low accuracy but can hit more than once
- each character can have one blow, rush equipped at once
- skills = attacks and spells that use SP
- 6 different party members with their own weapon and skill types
- 10 different categories of normal attacks: Ground Rush 1st, Ground Rush 2nd, Ground Rush 3rd, Ground Blow 1st, Ground Blow 2nd, Ground Blow 3rd, Ground Extra, Aerial Rush, Aerial Blow, Aerial Extra
- unlock 2nd rush/blow attacks when the custom level of 1st attack hits a certain level, unlock 3rd rush/blow attacks when custom level of 2nd attack hits certain level, ect…
- Ground attacks hit enemies that are knocked down
- Aerial attack hits enemies knocked into the air
- custom points improve the properties of both attacks and skills
- spend CP to increase the attack power and the accuracy of the attack
- spend CP to increase the effectiveness and reduce the SP cost of the skill
- stats for attack or skill can be increased, and the custom level will go up
- As you increase the stats for an attack or skill, the custom level of the attack and skill will go up.
- special properties can be powered-up for each attack
- special battle conditions result in your character gaining extra BP from the attack
- upgrade weapons by combining them with different materials

Link

 
Pinball FX on Nintendo Switch