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Red Steel new info (freehand sword fighting confirmed/graphics talk)

by rawmeatcowboy
27 August 2006
GN 1.0 / 2.0

Reader Alkaline got in touch with me about a German website that snagged an interview with an Red Steel team member. Apparently the interview had some big info, but we needed a better translation then just what Google can do. The very next email in my inbox was from AdamKula, who sent me a link to the IGN Boards, where part of the info has been translated! You can find the post below. The first part is a comment by Mordrag, the author of the post.

Red Steel dLogo 01

Yeah, good news. The german online mag Nintendo-Lan.de was able to speak with Ubisoft on GC in Leipzig, and they asked questions which could be posted per email before. So I send them 2 questions and they were both answered. I’ll translate it into english for you. Here we go.

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Mordrag (thats me): Hi, in your interview with ubisoft you could ask how the swordfighting is going to work now, because it was announced to be redesigned. So that the swordmoves aren’t predetermined any more but are converted 1:1.

N-LAN: That’s the case indeed. A developer has confirmed that the control scheme will be completely redesigned so that the controller moves are converted into the game precisely. Besides the controller sensitivity will be completely adjustable in the final version. And the graphics were improved very well since E3, now the atmosphere is much more darklier and thrilling. But that’s not all, there will be even more improvements on the graphics side.

Mordrag: Furthermore you could ask Ubisoft if there are any loading times in Red Steel or in other games on the Wii.

N-LAN: In Red Steel there will be no loading times at all because of smart streaming techniques. How it’s handled in other Wii games we can’t say at the moment. But it’s a fact that Mario Strikers Charged will have loading times similar to the Gamecube version of the game. We were not told if that will be changed in the future. But we’re sure that it will work like on the Gamecube. And as you know the loading times on Gamecube - if they have existed at all - actually were not a big deal.

Of course those graphics comments had to come up, since we posted that big rumor below! All around it sounds like Ubisoft is working their asses off on Red Steel, and I am looking forward to the title more then ever.

Read the (Google translated) German article here

Visit the IGN Boards thread here

More Red Steel info via the same site here

New email address for news tips! Please send all your news related emails to tips@gonintendo.com. GoNintendo needs your news tips!

 
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