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You are viewing a story from GN 1.0 / 2.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Grand Theft Auto: Chinatown Wars - Nintendo Power details

by rawmeatcowboy
18 September 2008
GN 1.0 / 2.0

- Cel-shaded graphics/polygons - black borders
- traditional GTA game: open world, story, sandbox genre
- rated Mature
- Isometric camera angle
- touch-screen controls for minigames, menu navigation
- user interface is a PDA
- finger-sized icons
- missions focus on shorter objectives, arcade style
- shooting: aim with control pad, press R for auto target
- slight autosteering
- if a mission is failed, you can return to the action sequence
- some weapons mentioned: chain gun, flamethrower
- a good portion of the city is modeled after Liberty City, but features different routes than the console games
- no worries about load times
- there will be pedestrians, other cars on screen
- Wanted system - objective is to disable police cars any way possible
- real-time weather effects, 24-hour day/night cycle
- radio stations feature more instrumental music than vocal
- upload stats Rockstar Social Club website through Wi-Fi, no other online play/multiplayer aspects discussed

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