Official Nintendo Magazine (UK) got the chance to play the latest build of Red Steel. Apparently they came away very impressed. As with all of our stories based from info in ONM, I will not be providing the link to the scans, or text of the article, due to ONM’s request. I will give a summary of the information. There may be some info that is considered slight spoilers, so stop reading here if you don’t want to hear about levels in the game!
Controls have been vastly improved, due to three aspects. Final build Wiimote, refined sensor bar (most likely the one we saw last week at the Nintendo World Store), and Ubisoft’s time spent tweaking the game.
Gesture towards defeated enemies to tell them where to go.
Some aspects of the game are still a secret.
Graphics are simply amazing. Forget everything you have seen from all the Red Steel videos up until now. Unbelievably smooth character animations, night time dojo level is gorgeous, rain and lighting storm is very well done, compared to RE4’s village area, but more impressive.
One portion of the game has you escaping a burning dojo that features ” the best fire effects we’ve ever seen”.
Version of the game played was 16:9 widescreen 480p at 60 frames per second.
Huge thanks to Dannes for the heads up.