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Capcom takes us through the process of bringing Dead Rising to Wii

by rawmeatcowboy
06 January 2009
GN 1.0 / 2.0

A portion of a Gamasutra interview with producer Minoru Nakai…

GS: Most often, companies make distinctly different versions of a game for Wii than they’d have for the PS3 or Xbox 360 — as you said, it basically has to become a remake. What other changes did you have to make to the game in bringing it over to the Wii?

MN: For this one, of course the foremost [goal] is making the Wii Remote control fun for users. That was a big thing. The other thing was also making it easier to use and control, for even casual players. We’ve also included difficulty levels, so you can choose Easy, Normal, and Hard. Those are some new additions to the game that we’ve made.

Full interview here

 
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