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Moon composer - interview

by rawmeatcowboy
08 January 2009
GN 1.0 / 2.0

A portion of an OSV interview with composer Gareth Vilday…

OSV: Hello. Thanks for taking the time to speak with us today about the music in Moon. As a game that appears to be full of atmosphere, what can you tell us about the role of music in the game? Will there be wall-to-wall music, or will we be hearing a lot of silence?

Vilday: Hi, it is good to speak with you. The role of the music in Moon is very important. [Creative Director Jools Watsham] and I discussed the music for the game a lot. We wanted a very simple, dark feel to the score. To create a feeling of desolation and a sense of dread for what the player is about to face once the hatch is opened. We felt that a similar ambient and atmospheric score to Dementium: The Ward would be most suitable. Music is constant throughout the game, but has a very minimal feel to it. I went for a lot of pads and simple lead sounds to create an eerie and desolate feel.

Full interview here

 
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