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Marvelous always wanted to work on more 'hardcore' platforms, didn't license out a No More Heroes 360 port because they would want to helm it

by rawmeatcowboy
25 February 2009
GN 1.0 / 2.0

A bit of a disturbing interview with Marvelous’ president and CEO Yasuhiro Wada…

GS: For Marvelous, there’s been a lot of emphasis on Nintendo platforms. There have been a couple of games that feel like they would have been more appropriate on the more hardcore platforms. How do you feel about that? Do you feel that it’s still really good to mostly target Nintendo?

YW: We do have a really good relationship with Nintendo, so we’ll continue making games for Nintendo. But at the same time, I’m very interested in the more hardcore platforms.

All of the development projects that are going on require a lot of technical skills and techniques, and we’d love to eventually improve to the point where we can go on to the PS3, 360 and PC.

To be honest, we always wanted to make a game on the hardcore platforms, but at that time, there wasn’t enough money or skill. But now, I think we’re at the point where we can actually go into it and start thinking that we can actually do it.

GS: There have been some games that feel like they could be multiplatform and also on the more powerful hardware, but Marvelous hasn’t done much multiplatform yet. For instance, No More Heroes could have gone on the Xbox 360 very easily and been quite successful.

YW: Of course. We’re always thinking about going multiplatform. But at the same time, we don’t just want to give it to different people to make it. We want to make it ourselves. So, it may take a little longer than we want to, but we’ll do it little by little, and then go multiplatform.

Basically, we don’t want to license out our games, especially No More Heroes, because both Suda-san and I are in love with it, and it’s like our baby, so we don’t want to give it up to other people.

So in making it, we definitely want to do it, and to publish it, we might give it to someone like Ubisoft [to distribute and market]. But the creation part, we don’t want to give it up.

Full interview here