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Eduardo the Samurai Toaster submitted to Nintendo, hopefully launching soon, uses every bit of space possible

by rawmeatcowboy
03 April 2009
GN 1.0 / 2.0

A portion of a Battery Acid interview with Daniel Coleman of Semnat Studios…

BA: How far along is the development of Eduardo the Samurai Toaster?

Daniel Coleman: We’ve finished the game, and are awaiting Nintendo to go through their cert-sorta process.

BA: Oh great. Do you have a rough estimate of how long it will take?

Daniel Coleman: No clue! I suppose the game could see release as early as this month, but it could be May; maybe even June, but hopefully not.

BA: So do you think you can reveal how big Eduardo is?

Daniel Coleman: It uses every bit of space we could use. 40MB is not a lot to work with, so you have to be careful with how you create the artwork. If I had it my way I’d draw entire levels as single larger drawings, layers of drawings. But with the size limitations you have to be clever and use repeating textures and assets. I think we did a good job of that. I saved half of the art space for the final level (which is split up into four parts). I wanted it to be something really special.

The full interview discusses the possible continuation of Eduardo as a series, if the first one sells well. Check out the interview here