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No split-screen in The Conduit in order to stave off 'loss of quality'

by rawmeatcowboy
08 April 2009
GN 1.0 / 2.0

“It is mostly for that reason [loss of game quality during split-screen]. When we set out, management handed us a box that had the things that we must incorporate, and one of those things was “Best looking game on the Wii” so, we were very concerned with loss of graphics quality - to basically double render the game on the box. As you can see, we’ve really pushed things with the bump mapping, the shading, the lighting and so forth. But again, it’s something that our in-house technology group is looking into, seeing if there is a way that we can milk the system for more. So that possibly in future titles we can manage that. But for The Conduit, that was the main reason.” - Lead Game Designer Rob Nicholls

Fair enough…I understand the decision. I know the team wants to make one of the prettiest Wii games yet, and including split-screen would mean that the graphics would have to take a pretty big hit. It’s always something they can strive for with the sequel!

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