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Silent Hill: Shattered Memories - tons of details, more screens

by rawmeatcowboy
10 April 2009
GN 1.0 / 2.0

scary_1_2.jpg

- Harry has crashed on the side of the road while in a snowstorm.
- Harry’s daughter is missing, and he sets off into Silent Hill to find her
- game kicks off with in a psychiatrist’s office where we hear of a new patient arriving. After that exchange, we see Harry fall from his car into the snow just after his crash. We then flash back to the office with the psychiatrist talking to this new patient
- camera is first person during the office segment. You can look around while the psychiatrist talks
- you must fill out a psychiatric profile
- when asked questions by the psychiatrist, you can wave your Wiimote up and down/left to right to answer
- after this exchange you flash back to the accident with Harry calling for his daughter
- almost every decision you make impacts the game. For example, if you first choose to look at your map or a girlie calendar on the wall, the game makes note of this decision
- an example of early changes: as you fill out your profile, the game will present you with different situations. When walking through town, you might see an open bar or an open diner. These things change as you make more and more choices
- minus button to bring up your phone, which houses all sorts of important information
- use phone to dial, take pics, text, check voicemail, browse phonebook, changes options and settings (whose viewer shows a slowed framerate a la iPhone) to take and store pictures, check text messages and voice mail, look through your phone book, and access game options and settings
- take pictures of the environment to reveal new details: take a picture of a swingset with no one around it, look at the pic to see your daughter sitting on the swing
- pictures can cue voicemails and other occurrences
- game world changes from Silent Hill to evil Silent Hill right before your eyes
- no longer a hellish look…things are more ‘icy’
- static on your phone still clues you in as it did in past games
- stunning flashlight effects
- Nunchuk to walk, hold Z to run, C for 180-turn, A for actions, B-trigger plus A to pick items up, D-pad for phone, D-pad down to view behind you
- intelligent enemies will hunt you down, talk to other enemies to find you, open doors and climb fences
- one again, no weapons
- Harry talks to himself throughout the game to rehash info
- no load times
- camera filter returns from previous games
- flashlight will even light up snowflakes
- Wii is the lead platform

Many more details, more screens here