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FFCC: The Crystal Bearers - more details (devs tell us why this game taking so long)

by rawmeatcowboy
15 April 2009
GN 1.0 / 2.0

That Crystal Bearers official site has been seeing a steady flow of updates, but for the real goods, we must turn to Famitsu. Japan’s “gaming bible” offers the first real look at the game in its latest issue along with commentary from producer and scenario writer Akitoshi Kawazu and director and character designer Toshiyuki Itahana.

- futuristic Crystal Chronicles world
- swords have been traded in for guns
- the Yukes have died off due to a war with the Lilties
- main character’s name is Layle
- Layle: Crystal Bearer of the Clavat race, can manipulate gravity, his story starts when he meets a Yuke named Amidatelion that caused Layle some trouble. Layle sets out to find Amidatelion.
- part of Layle’s cheek has been crystallized - this is a feature of all Crystal Bearers (to have some part of their body crystallized)
- Althea: blond character shown sitting on the bench in the traile, she is the queen of the Lilties Kingdom, dead mother and sick father
- Jegran: head of the Lilties army, senses bad things from Amidatelion and Layle
- playing as Layle, use the Wiimote to point at objects and target them
- grab enemies and use them for various purposes
- uses for enemy grabbing: throw enemies at one another, flip enemies over, and swinging yourself around enemies to avoid attacks
- grab onto heavy/anchored objects to use Layle’s power as a grappling hook
- game development hadn’t actually begun when the first trailer came out, explaining the long time this game has taken
- no level-up system
- equip accessories to raise/change/add abilities
- as your progress, you’ll encounter enemies that feature vast sets of abilities
- even characters you see in town will present unique situations
- a free-world experience, no separation between battles and exploration

Link

 
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