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Rabbids Go Home - more details

by rawmeatcowboy
15 April 2009
GN 1.0 / 2.0

Information coming from the latest issue of ONM…

- 6 hub worlds, 20 environments, over 50 missions
- roughly 100 different humans, all based on various stereotypes
- main enemies are the Verminators and Vermi-dogs
- Verminators set traps to catch Rabbids, but they are actually scared of Rabbids
- levels hide various collectibles
- collect target items for new abilities: use a hospital patient’s oxygen bed to float
- new game mechanics added in roughly every 20 minutes
- target items can help you progress in other environments
- chase, battle, time attack, boss missions
- 15 hours of gameplay
- cutscenes explain missions
- crazy music and slapstick comedy…and fart jokes
- each mission ends with you flushing your goodies down a toilet
- multiplayer, but details not yet revealed
- locations: Airport, Builders’ Yard, Graveyard, Museum, Office, Pile, Supermarket (may be more)
- games of inspiration: Mario Kart and Super Mario Galaxy
- motion-control for opening doors and other context-sensitive events
- took almost a year to decide what direction to go with the game

Thanks to Cook for the heads up!