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Suda51 - the importance of open worlds, a desire to create a 2d title, and the finished script of No More Heroes: Desperate Struggle

by rawmeatcowboy
15 April 2009
GN 1.0 / 2.0

“I don’t want to make something big just for the sake of being big. The nicest thing about open-world is how it can establish the backbone of the hero without having to lay it out in the story.” - Suda51

That’s just one of the things Suda had to say in his recent interview with Famitsu. Some of the more juicy tidbits were…

- Suda wants to try creating a 2d game after having played Braid
- the script for No More Heroes: Desperate Struggle is complete
- Suda’s EA project will be announced ‘when the time comes’

Check out more comments from Suda concerning game development here